local fn = _gn(0x3b6a13e1)
--- An analogue of [GET_NUMBER_OF_PED_PROP_DRAWABLE_VARIATIONS](#\_0x5FAF9754E789FB47) that returns number of prop variations inside a single collection instead of the total number across all collections.
-- @param ped The target ped
-- @param anchorPoint One of the anchor points from [SET_PED_PROP_INDEX](#\_0x93376B65A266EB5F)
-- @param collection Name of the collection. Empty string for the base game collection. See [GET_PED_COLLECTION_NAME](#\_0xFED5D83A) in order to list all available collections.
-- @return Number of props available in the given collection. Returns 0 if ped or collection does not exist.
function Global.GetNumberOfPedCollectionPropDrawableVariations(ped, anchorPoint, collection)
	return _in2(fn, ped, anchorPoint, _ts(collection), _ri)
end
