local fn = _gn(0x63BB75ABEDC1F6A0)
--- cpp
-- enum eMpGamerTagComponent
-- {
-- MP_TAG_GAMER_NAME = 0,
-- MP_TAG_CREW_TAG = 1,
-- MP_TAG_HEALTH_ARMOUR = 2,
-- MP_TAG_BIG_TEXT = 3,
-- MP_TAG_AUDIO_ICON = 4,
-- MP_TAG_USING_MENU = 5,
-- MP_TAG_PASSIVE_MODE = 6,
-- MP_TAG_WANTED_STARS = 7,
-- MP_TAG_DRIVER = 8,
-- MP_TAG_CO_DRIVER = 9,
-- MP_TAG_TAGGED = 10,
-- MP_TAG_GAMER_NAME_NEARBY = 11,
-- MP_TAG_ARROW = 12,
-- MP_TAG_PACKAGES = 13,
-- MP_TAG_INV_IF_PED_FOLLOWING = 14,
-- MP_TAG_RANK_TEXT = 15,
-- MP_TAG_TYPING = 16,
-- MP_TAG_BAG_LARGE = 17,
-- MP_TAG_ARROW = 18,
-- MP_TAG_GANG_CEO = 19,
-- MP_TAG_GANG_BIKER = 20,
-- MP_TAG_BIKER_ARROW = 21,
-- MP_TAG_MC_ROLE_PRESIDENT = 22,
-- MP_TAG_MC_ROLE_VICE_PRESIDENT = 23,
-- MP_TAG_MC_ROLE_ROAD_CAPTAIN = 24,
-- MP_TAG_MC_ROLE_SARGEANT = 25,
-- MP_TAG_MC_ROLE_ENFORCER = 26,
-- MP_TAG_MC_ROLE_PROSPECT = 27,
-- MP_TAG_TRANSMITTER = 28,
-- MP_TAG_BOMB = 29
-- };
-- ```
-- ```
-- NativeDB Added Parameter 4: Any p3
function Global.SetMpGamerTagVisibility(gamerTagId, component, toggle)
	return _in2(fn, gamerTagId, component, toggle)
end
