local fn = _gn(0xE3AD2BDBAEE269AC)
--- NativeDB Added Parameter 9: BOOL noDamage
-- ```
-- ```
-- BOOL isAudible = If explosion makes a sound.
-- BOOL isInvisible = If the explosion is invisible or not.
-- BOOL noDamage = false: damage || nodamage = true: no damage
-- ```
-- ```cpp
-- enum eExplosionTag
-- {
-- DONTCARE = -1,
-- GRENADE = 0,
-- GRENADELAUNCHER = 1,
-- STICKYBOMB = 2,
-- MOLOTOV = 3,
-- ROCKET = 4,
-- TANKSHELL = 5,
-- HI_OCTANE = 6,
-- CAR = 7,
-- PLANE = 8,
-- PETROL_PUMP = 9,
-- BIKE = 10,
-- DIR_STEAM = 11,
-- DIR_FLAME = 12,
-- DIR_WATER_HYDRANT = 13,
-- DIR_GAS_CANISTER = 14,
-- BOAT = 15,
-- SHIP_DESTROY = 16,
-- TRUCK = 17,
-- BULLET = 18,
-- SMOKE_GRENADE_LAUNCHER = 19,
-- SMOKE_GRENADE = 20,
-- BZGAS = 21,
-- FLARE = 22,
-- GAS_CANISTER = 23,
-- EXTINGUISHER = 24,
-- PROGRAMMABLEAR = 25,
-- TRAIN = 26,
-- BARREL = 27,
-- PROPANE = 28,
-- BLIMP = 29,
-- DIR_FLAME_EXPLODE = 30,
-- TANKER = 31,
-- PLANE_ROCKET = 32,
-- VEHICLE_BULLET = 33,
-- GAS_TANK = 34,
-- BIRD_CRAP = 35,
-- RAILGUN = 36,
-- BLIMP2 = 37,
-- FIREWORK = 38,
-- SNOWBALL = 39,
-- PROXMINE = 40,
-- VALKYRIE_CANNON = 41,
-- AIR_DEFENCE = 42,
-- PIPEBOMB = 43,
-- VEHICLEMINE = 44,
-- EXPLOSIVEAMMO = 45,
-- APCSHELL = 46,
-- BOMB_CLUSTER = 47,
-- BOMB_GAS = 48,
-- BOMB_INCENDIARY = 49,
-- BOMB_STANDARD = 50,
-- TORPEDO = 51,
-- TORPEDO_UNDERWATER = 52,
-- BOMBUSHKA_CANNON = 53,
-- BOMB_CLUSTER_SECONDARY = 54,
-- HUNTER_BARRAGE = 55,
-- HUNTER_CANNON = 56,
-- ROGUE_CANNON = 57,
-- MINE_UNDERWATER = 58,
-- ORBITAL_CANNON = 59,
-- BOMB_STANDARD_WIDE = 60,
-- EXPLOSIVEAMMO_SHOTGUN = 61,
-- OPPRESSOR2_CANNON = 62,
-- MORTAR_KINETIC = 63,
-- VEHICLEMINE_KINETIC = 64,
-- VEHICLEMINE_EMP = 65,
-- VEHICLEMINE_SPIKE = 66,
-- VEHICLEMINE_SLICK = 67,
-- VEHICLEMINE_TAR = 68,
-- SCRIPT_DRONE = 69,
-- RAYGUN = 70,
-- BURIEDMINE = 71,
-- SCRIPT_MISSILE = 72,
-- RCTANK_ROCKET = 73,
-- BOMB_WATER = 74,
-- BOMB_WATER_SECONDARY = 75,
-- MINE_CNCSPIKE = 76,
-- BZGAS_MK2 = 77,
-- FLASHGRENADE = 78,
-- STUNGRENADE = 79,
-- CNC_KINETICRAM = 80,
-- SCRIPT_MISSILE_LARGE = 81,
-- SUBMARINE_BIG = 82,
-- EMPLAUNCHER_EMP = 83
-- };
function Global.AddExplosion(x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake)
	return _in2(fn, x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake)
end
