local fn = _gn(0x5BC448CB78FA3E88)
--- Tells a ped to go to a coord by any means.
-- ```cpp
-- enum eDrivingMode {
-- DF_StopForCars = 1,
-- DF_StopForPeds = 2,
-- DF_SwerveAroundAllCars = 4,
-- DF_SteerAroundStationaryCars = 8,
-- DF_SteerAroundPeds = 16,
-- DF_SteerAroundObjects = 32,
-- DF_DontSteerAroundPlayerPed = 64,
-- DF_StopAtLights = 128,
-- DF_GoOffRoadWhenAvoiding = 256,
-- DF_DriveIntoOncomingTraffic = 512,
-- DF_DriveInReverse = 1024,
-- // If pathfinding fails, cruise randomly instead of going on a straight line
-- DF_UseWanderFallbackInsteadOfStraightLine = 2048,
-- DF_AvoidRestrictedAreas = 4096,
-- // These only work on MISSION_CRUISE
-- DF_PreventBackgroundPathfinding = 8192,
-- DF_AdjustCruiseSpeedBasedOnRoadSpeed = 16384,
-- DF_UseShortCutLinks =  262144,
-- DF_ChangeLanesAroundObstructions = 524288,
-- // cruise tasks ignore this anyway--only used for goto's
-- DF_UseSwitchedOffNodes =  2097152,
-- // if you're going to be primarily driving off road
-- DF_PreferNavmeshRoute =  4194304,
-- // Only works for planes using MISSION_GOTO, will cause them to drive along the ground instead of fly
-- DF_PlaneTaxiMode =  8388608,
-- DF_ForceStraightLine = 16777216,
-- DF_UseStringPullingAtJunctions = 33554432,
-- DF_AvoidHighways = 536870912,
-- DF_ForceJoinInRoadDirection = 1073741824,
-- // Standard driving mode. stops for cars, peds, and lights, goes around stationary obstructions
-- DRIVINGMODE_STOPFORCARS = 786603, // DF_StopForCars|DF_StopForPeds|DF_SteerAroundObjects|DF_SteerAroundStationaryCars|DF_StopAtLights|DF_UseShortCutLinks|DF_ChangeLanesAroundObstructions,		// Obey lights too
-- // Like the above, but doesn't steer around anything in its way - will only wait instead.
-- DRIVINGMODE_STOPFORCARS_STRICT = 262275, // DF_StopForCars|DF_StopForPeds|DF_StopAtLights|DF_UseShortCutLinks, // Doesn't deviate an inch.
-- // Default "alerted" driving mode. drives around everything, doesn't obey lights
-- DRIVINGMODE_AVOIDCARS = 786469, // DF_SwerveAroundAllCars|DF_SteerAroundObjects|DF_UseShortCutLinks|DF_ChangeLanesAroundObstructions|DF_StopForCars,
-- // Very erratic driving. difference between this and AvoidCars is that it doesn't use the brakes at ALL to help with steering
-- DRIVINGMODE_AVOIDCARS_RECKLESS = 786468, // DF_SwerveAroundAllCars|DF_SteerAroundObjects|DF_UseShortCutLinks|DF_ChangeLanesAroundObstructions,
-- // Smashes through everything
-- DRIVINGMODE_PLOUGHTHROUGH = 262144, // DF_UseShortCutLinks
-- // Drives normally except for the fact that it ignores lights
-- DRIVINGMODE_STOPFORCARS_IGNORELIGHTS = 786475, // DF_StopForCars|DF_SteerAroundStationaryCars|DF_StopForPeds|DF_SteerAroundObjects|DF_UseShortCutLinks|DF_ChangeLanesAroundObstructions
-- // Try to swerve around everything, but stop for lights if necessary
-- DRIVINGMODE_AVOIDCARS_OBEYLIGHTS = 786597, // DF_SwerveAroundAllCars|DF_StopAtLights|DF_SteerAroundObjects|DF_UseShortCutLinks|DF_ChangeLanesAroundObstructions|DF_StopForCars
-- // Swerve around cars, be careful around peds, and stop for lights
-- DRIVINGMODE_AVOIDCARS_STOPFORPEDS_OBEYLIGHTS = 786599 // DF_SwerveAroundAllCars|DF_StopAtLights|DF_StopForPeds|DF_SteerAroundObjects|DF_UseShortCutLinks|DF_ChangeLanesAroundObstructions|DF_StopForCars
-- };
-- ```
-- @param ped The `Ped` Handle.
-- @param x The goto target coordinate.
-- @param y The goto target coordinate.
-- @param z The goto target coordinate.
-- @param fMoveBlendRatio 0.0 = still, 1.0 = walk, 2.0 = run, 3.0 = sprint.
-- @param vehicle If defined, the pedestrian will only move if said vehicle exists. If you don't want any sort of association, just set it to `0`.
-- @param bUseLongRangeVehiclePathing Setting to `true` tells the vehicle to use longrange vehicle pathing.
-- @param drivingFlags See `eDrivingMode` enum.
-- @param fMaxRangeToShootTargets Determines the maximum distance at which the `Ped` will engage in combat with threatening targets.
function Global.TaskGoToCoordAnyMeans(ped, x, y, z, fMoveBlendRatio, vehicle, bUseLongRangeVehiclePathing, drivingFlags, fMaxRangeToShootTargets)
	return _in2(fn, ped, x, y, z, fMoveBlendRatio, vehicle, bUseLongRangeVehiclePathing, drivingFlags, fMaxRangeToShootTargets)
end
