local fn = _gn(0xFF059E1E4C01E63C)
--- Ped types:
-- ```cpp
-- enum ePedType
-- {
-- PED_TYPE_PLAYER_0 = 0,
-- PED_TYPE_PLAYER_1 = 1,
-- PED_TYPE_NETWORK_PLAYER = 2,
-- PED_TYPE_PLAYER_2 = 3,
-- PED_TYPE_CIVMALE = 4,
-- PED_TYPE_CIVFEMALE = 5,
-- PED_TYPE_COP = 6,
-- PED_TYPE_GANG_ALBANIAN = 7,
-- PED_TYPE_GANG_BIKER_1 = 8,
-- PED_TYPE_GANG_BIKER_2 = 9,
-- PED_TYPE_GANG_ITALIAN = 10,
-- PED_TYPE_GANG_RUSSIAN = 11,
-- PED_TYPE_GANG_RUSSIAN_2 = 12,
-- PED_TYPE_GANG_IRISH = 13,
-- PED_TYPE_GANG_JAMAICAN = 14,
-- PED_TYPE_GANG_AFRICAN_AMERICAN = 15,
-- PED_TYPE_GANG_KOREAN = 16,
-- PED_TYPE_GANG_CHINESE_JAPANESE = 17,
-- PED_TYPE_GANG_PUERTO_RICAN = 18,
-- PED_TYPE_DEALER = 19,
-- PED_TYPE_MEDIC = 20,
-- PED_TYPE_FIREMAN = 21,
-- PED_TYPE_CRIMINAL = 22,
-- PED_TYPE_BUM = 23,
-- PED_TYPE_PROSTITUTE = 24,
-- PED_TYPE_SPECIAL = 25,
-- PED_TYPE_MISSION = 26,
-- PED_TYPE_SWAT = 27,
-- PED_TYPE_ANIMAL = 28,
-- PED_TYPE_ARMY = 29
-- };
-- ```
function Global.GetPedType(ped)
	return _in2(fn, ped, _ri)
end
