local fn = _gn(0xBBDF066252829606)
--- This is what R\* uses to hide players in MP interiors.
-- To manage player visibility with NetworkConcealPlayer, here’s a solid approach:
-- **General Population (players not in any instance):**
-- *   Use NetworkConcealPlayer to hide players who are in any instance. This way, general population players won’t see or interact with instance players.
-- **Instance Players (players in a specific instance):**
-- *   Use NetworkConcealPlayer to hide players who aren’t in the same instance. Instance players can still see and interact with the general population but not with players in other instances.
-- This setup keeps instance players separate from each other while allowing interaction with the general population.
function Global.NetworkConcealPlayer(player, toggle, bAllowDamagingWhileConcealed)
	return _in2(fn, player, toggle, bAllowDamagingWhileConcealed)
end
