local fn = _gn(0xAA6D5451DC3448B6)
--- cpp
-- enum eMpSettingSpawn
-- {
-- MP_SETTING_SPAWN_NULL = 0,
-- MP_SETTING_SPAWN_PROPERTY = 1,
-- MP_SETTING_SPAWN_LAST_POSITION = 2,
-- MP_SETTING_SPAWN_GARAGE = 3,
-- MP_SETTING_SPAWN_RANDOM = 4,
-- MP_SETTING_SPAWN_PRIVATE_YACHT = 5,
-- MP_SETTING_SPAWN_OFFICE = 6,
-- MP_SETTING_SPAWN_CLUBHOUSE = 7,
-- MP_SETTING_SPAWN_IE_WAREHOUSE = 8,
-- MP_SETTING_SPAWN_BUNKER = 9,
-- MP_SETTING_SPAWN_HANGAR = 10,
-- MP_SETTING_SPAWN_DEFUNCT_BASE = 11,
-- MP_SETTING_SPAWN_NIGHTCLUB = 12,
-- MP_SETTING_SPAWN_ARENA_GARAGE = 13,
-- MP_SETTING_SPAWN_CASINO_APARTMENT = 14,
-- MP_SETTING_SPAWN_ARCADE = 15,
-- MP_SETTING_SPAWN_SUBMARINE = 16,
-- MP_SETTING_SPAWN_CAR_MEET = 17,
-- MP_SETTING_SPAWN_AUTO_SHOP = 18,
-- MP_SETTING_SPAWN_FIXER_HQ = 19,
-- MP_SETTING_SPAWN_MAX = 20,
-- };
-- ```
-- ```
-- NativeDB Introduced: v2699
function Global.NetworkSetCurrentSpawnSetting(mpSettingSpawn)
	return _in2(fn, _ch(mpSettingSpawn))
end
