local fn = _gn(0x6B76DC1F3AE6E6A3)
--- When setting health for a player ped, the game will clamp the health value to ensure it does not exceed the maximum health. This maximum health can be retrieved by calling [`GET_PED_MAX_HEALTH`](#\_0x4700A416E8324EF3). It can also be modified by calling [`SET_PED_MAX_HEALTH`](#\_0xF5F6378C4F3419D3).
-- When setting the health for non-player peds or entities, the maximum health will be increased if the new health value exceeds the current maximum.
-- Default health for male peds is `200`, for female peds it is `175`.
-- ### Added parameters
-- *   **inflictor**: The handle for the entity that caused the damage.
-- @param entity The entity handle.
-- @param health The health we should set this entity to.
function Global.SetEntityHealth(entity, health)
	return _in2(fn, entity, health)
end
