local fn = _gn(0x08FF1099ED2E6E21)
--- Returns the ped's default unarmed weapon hash as defined in CPedModelInfo (DefaultUnarmedWeapon).
-- Falls back to WEAPON_UNARMED if the ped doesn't have a valid model info pointer, or 0 if the ped doesn't exist.
function Global.GetDefaultUnarmedWeaponHash(ped)
	return _in2(fn, ped, _ri)
end
