local fn = _gn(0x92DAABA2C1C10B0E)
--- Should be called at least once for any new texture override.
-- Otherwise component textures will be just black.
-- Also needs to be called for updating any ped overlays to apply the changes.
function Global.N_0x92daaba2c1c10b0e(textureId)
	return _in2(fn, textureId)
end
