local fn = _gn(0xE20A909D8C4A70F8)
--- Deletes a vehicle.
-- The vehicle must be a mission entity to delete, so call this before deleting: SET_ENTITY_AS_MISSION_ENTITY(vehicle, true, true);
-- eg how to use:
-- SET_ENTITY_AS_MISSION_ENTITY(vehicle, true, true);
-- DELETE_VEHICLE(&vehicle);
-- Deletes the specified vehicle, then sets the handle pointed to by the pointer to NULL.
function Global.DeleteVehicle(vehicle)
	return _in2(fn, _ii(vehicle) --[[ may be optional ]])
end
