local fn = _gn(0x13D234A2A3F66E63)
--- Returns a unique inventory ID for this ped.
-- For the local player ped, it is an eInventories value.
-- For other peds, it is the inventory address casted to unsigned int.
-- enum eInventories
-- {
-- INVENTORY_INVALID,
-- INVENTORY_SP_PLAYER,
-- INVENTORY_MP_PLAYER,
-- INVENTORY_MP_MISSION,
-- INVENTORY_SECOND_SCREEN,
-- INVENTORY_SP_BACKUP,
-- INVENTORY_SP_SNAPSHOT,
-- INVENTORY_0xDE2AE452,
-- INVENTORY_0x399D9B3A,
-- INVENTORY_0x4BD43FA7,
-- INVENTORY_0x9529D251,
-- INVENTORY_0xA75776AC,
-- INVENTORY_MAX_ID = 11,
-- INVENTORY_IDS_COUNT
-- };
function Global.InventoryGetInventoryIdFromPed(ped)
	return _in2(fn, ped, _ri)
end
