local fn = _gn(0x44A113DD6FFC48D1)
--- Overrides the ped follow camera (not first person camera) with the specified camera. The game loads all camera metadata from `update/update.rpf/x64/data/metadata/cameras.ymt` and `x64a.rpf/data/metadata/cameras.ymt` with the ped follow cameras being of type `camFollowPedCameraMetadata`.
-- | Follow Camera Names                          |
-- |----------------------------------------------|
-- | DEFAULT_FOLLOW_PED_CAMERA                    |
-- | FOLLOW_PED_ATTACHED_TO_ROPE_CAMERA           |
-- | FOLLOW_PED_ON_EXILE1\_LADDER_CAMERA           |
-- | FOLLOW_PED_SKY_DIVING_CAMERA                 |
-- | FOLLOW_PED_SKY_DIVING_FAMILY5\_CAMERA         |
-- | NIGHTCLUB_FOLLOW_PED_CAMERA                  |
-- | FOLLOW_PED_INTIMIDATION_CAMERA               |
-- | FOLLOW_PED_IN_WATER_CAMERA                   |
-- | FOLLOW_PED_PRONE_CAMERA                      |
-- | FOLLOW_PED_ON_SEAT_CAMERA                    |
-- | FOLLOW_PED_HANGING_UPSIDE_DOWN_CAMERA        |
-- | FOLLOW_PED_ATTACHED_TO_ROPE_CAMERA           |
-- | CUSTOM_TRANSITION_AFTER_WARP_SKY_DIVE_CAMERA |
-- | FOLLOW_PED_ON_HORSE_CAMERA                   |
-- | FOLLOW_PED_ON_LOUNGER_CAMERA                 |
-- Other camera hashes (names not found yet)
-- ```cpp
-- // 0x5DBBFB6E
-- // 0xA38DB056
-- // 0x16B702A3
-- // 0x41D72A2E
-- ```
-- @param camName The name of the camera to use this update
-- @param easeTime The time in milliseconds to ease in the camera
-- @return Return `true` if the camera is set successfully and `false` otherwise.
function Global.SetFollowPedCamCutsceneChat(camName, easeTime)
	return _in2(fn, _ts(camName), easeTime, _r)
end
