local fn = _gn(0xF0AF20AA7731F8C3)
--- All parameters except ped, vehicle, x, y, z and speed are optional; with `missionType` being only those that don't require a target entity.
-- If you don't want to use a parameter; pass `0` for int parameters, and `-1.0f` for the remaining float parameters.
-- @param ped The ped to be tasked.
-- @param vehicle The vehicles' entity handle.
-- @param x The x coordinate.
-- @param y The y coordinate.
-- @param z The z coordinate.
-- @param missionType The mission type (default is 0) (see [TaskVehicleMission](#\_0x659427E0EF36BCDE)).
-- @param speed The speed in m/s.
-- @param drivingStyle The driving style (default is 0) (see [SetDriveTaskDrivingStyle](#\_0xDACE1BE37D88AF67)).
-- @param radius The radius of when the task will be completed (default is -1.0f).
-- @param straightLineDist The distance before the vehicle will drive straight to the target (default is -1.0f).
-- @param DriveAgainstTraffic Whether the vehicle should drive against traffic (default is false).
function Global.TaskVehicleMissionCoorsTarget(ped, vehicle, x, y, z, missionType, speed, drivingStyle, radius, straightLineDist, DriveAgainstTraffic)
	return _in2(fn, ped, vehicle, x, y, z, missionType, speed, drivingStyle, radius, straightLineDist, DriveAgainstTraffic)
end
