local fn = _gn(0x0BBB9A7A8FFE931B)
--- Adjusts the scale of damage applied to a specified section of a plane.
-- In the decompiled scripts the `damageScale` is always set to `0f` (maybe to disable damages on the specified section)
-- ```cpp
-- enum ePlaneDamageSection {
-- WING_L = 0,
-- WING_R = 1,
-- TAIL = 2,
-- ENGINE_L = 3,
-- ENGINE_R = 4,
-- ELEVATOR_L = 5,
-- ELEVATOR_R = 6,
-- AILERON_L = 7,
-- AILERON_R = 8,
-- RUDDER = 9,
-- RUDDER_2 = 10,
-- AIRBRAKE_L = 11,
-- AIRBRAKE_R = 12
-- }
-- ```
-- ```
-- NativeDB Introduced: v1290
-- ```
-- @param vehicle Plane to which the damage scale adjustment will be applied.
-- @param damageSection Specific section of the plane, as defined in the `ePlaneDamageSection` enum, where the damage scale will be adjusted.
-- @param damageScale A float value representing the scale of damage to be applied to the specified section.
-- @return This native does not return any value.
function Global.SetPlaneSectionDamageScale(vehicle, damageSection, damageScale)
	return _in2(fn, vehicle, damageSection, damageScale)
end
