local fn = _gn(0x2b9d4f50)
--- Returns a list of entity handles (script GUID) for all entities in the specified pool - the data returned is an array as
-- follows:
-- ```json
-- [ 770, 1026, 1282, 1538, 1794, 2050, 2306, 2562, 2818, 3074, 3330, 3586, 3842, 4098, 4354, 4610, ...]
-- ```
-- ### Supported pools
-- *   `CPed`: Peds (including animals) and players.
-- *   `CObject`: Objects (props), doors, and projectiles.
-- *   `CNetObject`: Networked objects
-- *   `CVehicle`: Vehicles.
-- *   `CPickup`: Pickups.
-- @param poolName The pool name to get a list of entities from.
-- @return An array containing entity handles for each entity in the named pool.
function Global.GetGamePool(poolName)
	return _in2(fn, _ts(poolName), _ro)
end
