local fn = _gn(0x158BB33F920D360C)
--- You can let your character drive to the destination at the speed and driving style you set. You can use map marks to set the destination.
-- ```cpp
-- enum eDriveBehaviorFlags {
-- DF_StopForCars = 1,
-- DF_StopForPeds = 2,
-- DF_SwerveAroundAllCars = 4,
-- DF_SteerAroundStationaryCars = 8,
-- DF_SteerAroundPeds = 16,
-- DF_SteerAroundObjects = 32,
-- DF_DontSteerAroundPlayerPed = 64,
-- DF_StopAtLights = 128,
-- DF_GoOffRoadWhenAvoiding = 256,
-- DF_DriveIntoOncomingTraffic = 512,
-- DF_DriveInReverse = 1024,
-- DF_UseWanderFallbackInsteadOfStraightLine = 2048,
-- DF_AvoidRestrictedAreas = 4096,
-- DF_PreventBackgroundPathfinding = 8192, // **These only work on MISSION_CRUISE**
-- DF_AdjustCruiseSpeedBasedOnRoadSpeed = 16384,
-- DF_UseShortCutLinks = 262144,
-- DF_ChangeLanesAroundObstructions = 524288,
-- DF_UseSwitchedOffNodes = 2097152,	//cruise tasks ignore this anyway--only used for goto's
-- DF_PreferNavmeshRoute = 4194304,	//if you're going to be primarily driving off road
-- DF_PlaneTaxiMode = 8388608, // Only works for planes using MISSION_GOTO, will cause them to drive along the ground instead of fly
-- DF_ForceStraightLine = 16777216,
-- DF_UseStringPullingAtJunctions = 33554432,
-- DF_AvoidHighways = 536870912,
-- DF_ForceJoinInRoadDirection = 1073741824
-- }
-- ```
-- @param ped Ped id for the task.
-- @param vehicle Vehicle entity id for the task.
-- @param x Destination X coordinate.
-- @param y Destination Y coordinate.
-- @param z Destination Z coordinate.
-- @param speed Speed of driving.
-- @param drivingStyle The driving style (default is 0) (see [SetDriveTaskDrivingStyle](#\_0xDACE1BE37D88AF67)).
-- @param stopRange Stops in the specific range near the destination. 20.0 works fine.
function Global.TaskVehicleDriveToCoordLongrange(ped, vehicle, x, y, z, speed, drivingStyle, stopRange)
	return _in2(fn, ped, vehicle, x, y, z, speed, drivingStyle, stopRange)
end
