local fn = _gn(0xEA47FE3719165B94)
--- [Animations list](https://alexguirre.github.io/animations-list/)
-- ```cpp
-- enum eScriptedAnimFlags
-- {
-- AF_LOOPING = 1,
-- AF_HOLD_LAST_FRAME = 2,
-- AF_REPOSITION_WHEN_FINISHED = 4,
-- AF_NOT_INTERRUPTABLE = 8,
-- AF_UPPERBODY = 16,
-- AF_SECONDARY = 32,
-- AF_REORIENT_WHEN_FINISHED = 64,
-- AF_ABORT_ON_PED_MOVEMENT = 128,
-- AF_ADDITIVE = 256,
-- AF_TURN_OFF_COLLISION = 512,
-- AF_OVERRIDE_PHYSICS = 1024,
-- AF_IGNORE_GRAVITY = 2048,
-- AF_EXTRACT_INITIAL_OFFSET = 4096,
-- AF_EXIT_AFTER_INTERRUPTED = 8192,
-- AF_TAG_SYNC_IN = 16384,
-- AF_TAG_SYNC_OUT = 32768,
-- AF_TAG_SYNC_CONTINUOUS = 65536,
-- AF_FORCE_START = 131072,
-- AF_USE_KINEMATIC_PHYSICS = 262144,
-- AF_USE_MOVER_EXTRACTION = 524288,
-- AF_HIDE_WEAPON = 1048576,
-- AF_ENDS_IN_DEAD_POSE = 2097152,
-- AF_ACTIVATE_RAGDOLL_ON_COLLISION = 4194304,
-- AF_DONT_EXIT_ON_DEATH = 8388608,
-- AF_ABORT_ON_WEAPON_DAMAGE = 16777216,
-- AF_DISABLE_FORCED_PHYSICS_UPDATE = 33554432,
-- AF_PROCESS_ATTACHMENTS_ON_START = 67108864,
-- AF_EXPAND_PED_CAPSULE_FROM_SKELETON = 134217728,
-- AF_USE_ALTERNATIVE_FP_ANIM = 268435456,
-- AF_BLENDOUT_WRT_LAST_FRAME = 536870912,
-- AF_USE_FULL_BLENDING = 1073741824
-- }
-- ```
-- @param ped The ped you want to play the animation
-- @param animDictionary The animation dictionary
-- @param animationName The animation name
-- @param blendInSpeed The speed at which the animation blends in. Lower is slower and higher is faster, 1.0 is normal, 8.0 is basically instant
-- @param blendOutSpeed The speed at which the animation blends out. Lower is slower and higher is faster, 1.0 is normal, 8.0 is basically instant
-- @param duration The duration of the animation in milliseconds. -1 will play the animation until canceled
-- @param flag The animation flags (see enum)
-- @param playbackRate The playback rate (between 0.0 and 1.0)
function Global.TaskPlayAnim(ped, animDictionary, animationName, blendInSpeed, blendOutSpeed, duration, flag, playbackRate, lockX, lockY, lockZ)
	return _in2(fn, ped, _ts(animDictionary), _ts(animationName), blendInSpeed, blendOutSpeed, duration, flag, playbackRate, lockX, lockY, lockZ)
end
