local fn = _gn(0x7146CF430965927C)
--- see personaabilities.meta
-- enum ePersonaAbilityFlag
-- {
-- PERSONA_CAN_AUTOESCAPE_FROM_LASSO,
-- PERSONA_HAT_BLOCKS_FIRST_HEADSHOT,
-- PERSONA_FULL_AUTO_FOR_ALL_WEAPONS,
-- PERSONA_MIGHT_LIVE_AFTER_DEADLY_DAMAGE,
-- PERSONA_IGNORE_AIM_BEFORE_FIRING_RESTRICTIONS,
-- PERSONA_DEADEYE_INSTANT_RELOAD,
-- PERSONA_USE_PHOSPHOROUS_ROUNDS,
-- PERSONA_CONT_DEADEYE_ON_TAKING_COVER,
-- PERSONA_CONT_DEADEYE_ON_RELOAD,
-- PERSONA_CONT_DEADEYE_ON_SHOOTING,
-- PERSONA_CONT_DEADEYE_ON_EXITING_AIM,
-- PERSONA_DISABLE_PLAYER_CANCELLING_DEADEYE,
-- PERSONA_CONT_DEADEYE_ON_RAGDOLL,
-- PERSONA_USE_EXPLOSIVE_ROUNDS,
-- PERSONA_EXIT_DEADEYE_ON_TAKING_DAMAGE,
-- PERSONA_CARRY_TWO_MONEYBAGS,
-- PERSONA_ABILITY_LONG_PICK_HERBS,
-- PERSONA_ABILITY_UNBREAKABLE_LASSO,
-- PERSONA_CONT_DEADEYE_ON_SPRINTING,
-- PERSONA_CANT_DEAL_HEADSHOTS,
-- PERSONA_HANGMAN,
-- PERSONA_ALLOW_DEADEYE_WITH_MELEE_WEAPONS,
-- PERSONA_ALLOW_DEADEYE_WHILE_UNARMED,
-- PERSONA_DISABLE_DEADEYE_PERFECT_ACCURACY,
-- PERSONA_CANT_DEAL_HEADSHOTS_TO_PLAYERS,
-- PERSONA_CANT_DEAL_CRITICAL_DAMAGE,
-- PERSONA_CANT_DEAL_CRITICAL_DAMAGE_TO_PLAYERS,
-- PERSONA_ALLOW_EAGLEEYE_IN_COMBAT,
-- PERSONA_CONT_EAGLEEYE_ON_SPRINT,
-- PERSONA_SUPPRESS_LENGENDARY_EAGLEEYE_TRAIL_COLOR
-- };
function Global.SetLocalPlayerPersonaAbilityFlag(flagId, toggle)
	return _in2(fn, flagId, toggle)
end
