local fn = _gn(0x75caf9cc)
--- An alternative to [GET_NUMBER_OF_PED_PROP_TEXTURE_VARIATIONS](#\_0xA6E7F1CEB523E171) that uses local collection indexing instead of the global one.
-- @param ped The target ped
-- @param anchorPoint One of the anchor points from [SET_PED_PROP_INDEX](#\_0x93376B65A266EB5F)
-- @param collection Name of the collection. Empty string for the base game collection. See [GET_PED_COLLECTION_NAME](#\_0xFED5D83A) in order to list all available collections.
-- @param propIndex Local prop index inside the given collection. Refer to [GET_NUMBER_OF_PED_COLLECTION_PROP_DRAWABLE_VARIATIONS](#\_0x3B6A13E1).
-- @return Number of texture variations available for the given prop. Returns 0 if ped or collection does not exist or index is out of bounds.
function Global.GetNumberOfPedCollectionPropTextureVariations(ped, anchorPoint, collection, propIndex)
	return _in2(fn, ped, anchorPoint, _ts(collection), propIndex, _ri)
end
