local fn = _gn(0x3133B907D8B32053)
--- This native does not return damages of weapons from the melee and explosive group.
-- @param componentHash 0 in the decompiled scripts.
-- @return Damages of the weapon.
function Global.GetWeaponDamage(weaponHash, componentHash)
	return fn(_ch(weaponHash), _ch(componentHash), _rf)
end
