local fn = _gn(0xEB47EC4E34FB7EE1)
--- seems to enable/disable specific scenario-types from happening in the game world.
-- Here are some scenario types from the scripts:
-- "WORLD_MOUNTAIN_LION_REST"
-- "WORLD_MOUNTAIN_LION_WANDER"
-- "DRIVE"
-- "WORLD_VEHICLE_POLICE_BIKE"
-- "WORLD_VEHICLE_POLICE_CAR"
-- "WORLD_VEHICLE_POLICE_NEXT_TO_CAR"
-- "WORLD_VEHICLE_DRIVE_SOLO"
-- "WORLD_VEHICLE_BIKER"
-- "WORLD_VEHICLE_DRIVE_PASSENGERS"
-- "WORLD_VEHICLE_SALTON_DIRT_BIKE"
-- "WORLD_VEHICLE_BICYCLE_MOUNTAIN"
-- "PROP_HUMAN_SEAT_CHAIR"
-- "WORLD_VEHICLE_ATTRACTOR"
-- "WORLD_HUMAN_LEANING"
-- "WORLD_HUMAN_HANG_OUT_STREET"
-- "WORLD_HUMAN_DRINKING"
-- "WORLD_HUMAN_SMOKING"
-- "WORLD_HUMAN_GUARD_STAND"
-- "WORLD_HUMAN_CLIPBOARD"
-- "WORLD_HUMAN_HIKER"
-- "WORLD_VEHICLE_EMPTY"
-- "WORLD_VEHICLE_BIKE_OFF_ROAD_RACE"
-- "WORLD_HUMAN_PAPARAZZI"
-- "WORLD_VEHICLE_PARK_PERPENDICULAR_NOSE_IN"
-- "WORLD_VEHICLE_PARK_PARALLEL"
-- "WORLD_VEHICLE_CONSTRUCTION_SOLO"
-- "WORLD_VEHICLE_CONSTRUCTION_PASSENGERS"
-- "WORLD_VEHICLE_TRUCK_LOGS"
-- scenarioType could be the same as scenarioName, used in for example TASK::TASK_START_SCENARIO_AT_POSITION.
function Global.SetScenarioTypeEnabled(scenarioType, toggle)
	return fn(_ts(scenarioType), toggle)
end
