local fn = _gn(0x3BE0BB12D25FB305)
--- 0=unknown (or incorrect weaponHash)
-- 1= no damage (flare,snowball, petrolcan)
-- 2=melee
-- 3=bullet
-- 4=force ragdoll fall
-- 5=explosive (RPG, Railgun, grenade)
-- 6=fire(molotov)
-- 8=fall(WEAPON_HELI_CRASH)
-- 10=electric
-- 11=barbed wire
-- 12=extinguisher
-- 13=gas
-- 14=water cannon(WEAPON_HIT_BY_WATER_CANNON)
function Global.GetWeaponDamageType(weaponHash)
	return fn(_ch(weaponHash), _ri)
end
