local fn = _gn(0x137BC35589E34E1E)
--- p0 = 1 or 0
-- crashes my game...
-- this is for sending invites to network players - jobs/apartment/ect...
-- return notification handle
-- int invite(Player player)
-- {
-- networkHandleMgr netHandle;
-- networkClanMgr clan;
-- char *playerName = GET_PLAYER_NAME(player);
-- _SET_NOTIFICATION_TEXT_ENTRY("STRING");
-- _SET_NOTIFACTION_COLOR_NEXT(1);
-- ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(playerName);
-- NETWORK_HANDLE_FROM_PLAYER(player, &netHandle.netHandle, 13);
-- if (NETWORK_CLAN_PLAYER_IS_ACTIVE(&netHandle.netHandle))
-- {
-- NETWORK_CLAN_PLAYER_GET_DESC(&clan.clanHandle, 35, &netHandle.netHandle);
-- _DRAW_NOTIFICATION_CLAN_INVITE(0, _0x54E79E9C(&clan.clanHandle, 35), &clan.unk17, clan.isLeader, 0, 0, clan.clanHandle, playerName, 0, 0, 0);
-- }
-- }
function Global.NotificationSendClanInvite(crewTypeIsPrivate, crewTagContainsRockstar, rank, isLeader, isImportant, clanHandle, gamerStr, r, g, b)
	return fn(crewTypeIsPrivate, crewTagContainsRockstar, _i, rank, isLeader, isImportant, clanHandle, _ts(gamerStr), r, g, b, _ri)
end
