local fn = _gn(0x351220255D64C155)
--- control values and meaning: github.com/crosire/scripthookvdotnet/blob/dev_v3/source/scripting/Control.cs
-- and
-- https://docs.fivem.net/game-references/controls/
-- 0, 1 and 2 used in the scripts.
-- Control values from the decompiled scripts:
-- 0,1,2,3,4,5,6,8,9,10,11,14,15,16,17,19,21,22,24,25,26,30,31,32,33,34,35,36,
-- 37,44,46,47,59,60,65,68,69,70,71,72,73,74,75,76,79,80,81,82,86,95,98,99,100
-- ,101,114,140,141,143,172,173,174,175,176,177,178,179,180,181,187,188,189,19
-- 0,195,196,197,198,199,201,202,203,204,205,206,207,208,209,210,217,218,219,2
-- 20,221,225,228,229,230,231,234,235,236,237,238,239,240,241,242,245,246,257,
-- 261,262,263,264,286,287,288,289,337,338,339,340,341,342,343
-- INPUTGROUP_MOVE
-- INPUTGROUP_LOOK
-- INPUTGROUP_WHEEL
-- INPUTGROUP_CELLPHONE_NAVIGATE
-- INPUTGROUP_CELLPHONE_NAVIGATE_UD
-- INPUTGROUP_CELLPHONE_NAVIGATE_LR
-- INPUTGROUP_FRONTEND_DPAD_ALL
-- INPUTGROUP_FRONTEND_DPAD_UD
-- INPUTGROUP_FRONTEND_DPAD_LR
-- INPUTGROUP_FRONTEND_LSTICK_ALL
-- INPUTGROUP_FRONTEND_RSTICK_ALL
-- INPUTGROUP_FRONTEND_GENERIC_UD
-- INPUTGROUP_FRONTEND_GENERIC_LR
-- INPUTGROUP_FRONTEND_GENERIC_ALL
-- INPUTGROUP_FRONTEND_BUMPERS
-- INPUTGROUP_FRONTEND_TRIGGERS
-- INPUTGROUP_FRONTEND_STICKS
-- INPUTGROUP_SCRIPT_DPAD_ALL
-- INPUTGROUP_SCRIPT_DPAD_UD
-- INPUTGROUP_SCRIPT_DPAD_LR
-- INPUTGROUP_SCRIPT_LSTICK_ALL
-- INPUTGROUP_SCRIPT_RSTICK_ALL
-- INPUTGROUP_SCRIPT_BUMPERS
-- INPUTGROUP_SCRIPT_TRIGGERS
-- INPUTGROUP_WEAPON_WHEEL_CYCLE
-- INPUTGROUP_FLY
-- INPUTGROUP_SUB
-- INPUTGROUP_VEH_MOVE_ALL
-- INPUTGROUP_CURSOR
-- INPUTGROUP_CURSOR_SCROLL
-- INPUTGROUP_SNIPER_ZOOM_SECONDARY
-- INPUTGROUP_VEH_HYDRAULICS_CONTROL
-- Took those in IDA Pro.Not sure in which order they go
function Global.EnableControlAction(padIndex, control, enable)
	return fn(padIndex, control, enable)
end
