local fn = _gn(0x8EE6B53CE13A9794)
--- Retrieves the depth of the water beneath the specified position, disregarding wave effects.
-- **Note:** The result remains consistent across different frames as it doesn't consider wave fluctuations.
function Global.GetWaterHeightNoWaves(x, y, z, height)
	return fn(x, y, z, _fi(height) --[[ may be optional ]], _r)
end
