local fn = _gn(0xB664292EAECF7FA6)
--- Locks the doors of a specified vehicle to a defined lock state, affecting how players and NPCs can interact with the vehicle.
-- ```
-- NativeDB Introduced: v323
-- ```
-- ```cpp
-- enum eVehicleLockState {
-- // No specific lock state, vehicle behaves according to the game's default settings.
-- VEHICLELOCK_NONE = 0,
-- // Vehicle is fully unlocked, allowing free entry by players and NPCs.
-- VEHICLELOCK_UNLOCKED = 1,
-- // Vehicle is locked, preventing entry by players and NPCs.
-- VEHICLELOCK_LOCKED = 2,
-- // Vehicle locks out only players, allowing NPCs to enter.
-- VEHICLELOCK_LOCKOUT_PLAYER_ONLY = 3,
-- // Vehicle is locked once a player enters, preventing others from entering.
-- VEHICLELOCK_LOCKED_PLAYER_INSIDE = 4,
-- // Vehicle starts in a locked state, but may be unlocked through game events.
-- VEHICLELOCK_LOCKED_INITIALLY = 5,
-- // Forces the vehicle's doors to shut and lock.
-- VEHICLELOCK_FORCE_SHUT_DOORS = 6,
-- // Vehicle is locked but can still be damaged.
-- VEHICLELOCK_LOCKED_BUT_CAN_BE_DAMAGED = 7,
-- // Vehicle is locked, but its trunk/boot remains unlocked.
-- VEHICLELOCK_LOCKED_BUT_BOOT_UNLOCKED = 8,
-- // Vehicle is locked and does not allow passengers, except for the driver.
-- VEHICLELOCK_LOCKED_NO_PASSENGERS = 9,
-- // Vehicle is completely locked, preventing entry entirely, even if previously inside.
-- VEHICLELOCK_CANNOT_ENTER = 10
-- };
-- ```
-- @param vehicle The vehicle whose doors are to be locked.
-- @param doorLockStatus The lock state to apply to the vehicle's doors, see `eVehicleLockState`.
function Global.SetVehicleDoorsLocked(vehicle, doorLockStatus)
	return fn(vehicle, doorLockStatus)
end
