local fn = _gn(0xB721981B2B939E07)
--- This native will only return true if a player was made invincible with [`SET_PLAYER_INVINCIBLE`](#\_0x239528EACDC3E7DE).
-- You should use [`GET_PLAYER_INVINCIBLE_2`](#\_0xF2E3912B) to get both [`SET_PLAYER_INVINCIBLE`](#\_0x239528EACDC3E7DE) and [`SET_PLAYER_INVINCIBLE_KEEP_RAGDOLL_ENABLED`](#\_0x6BC97F4F4BB3C04B) invincibility state.
-- @param player The player index
-- @return A boolean to tell if the player is invincible.
function Global.GetPlayerInvincible(player)
	return fn(player, _r)
end
