local fn = _gn(0x1B5C85C612E5256E)
--- Sets an area where scenarios are blocked
-- @param posMinX Min X Coordinate.
-- @param posMinY Min Y Coordinate.
-- @param posMinZ Min Z Coordinate.
-- @param posMaxX Max X Coordinate.
-- @param posMaxY Max Y Coordinate.
-- @param posMaxZ Max Z Coordinate.
-- @param network Optionally networked to all other players
-- @param cancelActive Should this cause peds already in active scenario points in the area specified to leave
-- @param blockPeds if this area effects scenarios with peds
-- @param blockVehicles if this area effects scenarios with vehicles
function Global.AddScenarioBlockingArea(posMinX, posMinY, posMinZ, posMaxX, posMaxY, posMaxZ, network, cancelActive, blockPeds, blockVehicles)
	return fn(posMinX, posMinY, posMinZ, posMaxX, posMaxY, posMaxZ, network, cancelActive, blockPeds, blockVehicles, _ri)
end
