local fn = _gn(0x239A3351AC1DA385)
--- Teleports an entity to specified coordinates directly, with options to maintain certain behaviors post-teleportation.
-- **Note**:
-- *   This native allows precise placement of entities without the usual adjustments for collision or interaction with the environment that may occur with other teleportation natives.
-- *   The `keepTasks` and `keepIK` parameters are specifically useful for maintaining the current state of a ped, ensuring actions or animations are not abruptly stopped due to the teleportation.
-- *   Setting `doWarp` to `false` is useful when simulating continuous movement or when the entity should interact with its immediate surroundings upon arrival.
-- @param entity The entity to reposition.
-- @param x X coordinate for the new position.
-- @param y Y coordinate for the new position.
-- @param z Z coordinate for the new position.
-- @param keepTasks If `true`, the tasks currently assigned to the ped are not removed upon teleportation. Applies only to peds.
-- @param keepIK If `true`, the Inverse Kinematics (IK) on the ped are not reset upon teleportation. Applies only to peds.
-- @param doWarp If `false`, the entity will maintain continuous motion and will not clear contacts nor create space for itself upon teleportation.
function Global.SetEntityCoordsNoOffset(entity, x, y, z, keepTasks, keepIK, doWarp)
	return fn(entity, x, y, z, keepTasks, keepIK, doWarp)
end
