local fn = _gn(0xC3675780C92F90F9)
--- breakForce is the amount of force required to break the bond.
-- p14 - is always 1 in scripts
-- p15 - is 1 or 0 in scripts - unknown what it does
-- p16 - controls collision between the two entities (FALSE disables collision).
-- p17 - do not teleport entity to be attached to the position of the bone Index of the target entity (if 1, entity will not be teleported to target bone)
-- p18 - is always 2 in scripts.
function Global.AttachEntityToEntityPhysically(entity1, entity2, boneIndex1, boneIndex2, xPos1, yPos1, zPos1, xPos2, yPos2, zPos2, xRot, yRot, zRot, breakForce, fixedRot, p15, collision, teleport, p18)
	return fn(entity1, entity2, boneIndex1, boneIndex2, xPos1, yPos1, zPos1, xPos2, yPos2, zPos2, xRot, yRot, zRot, breakForce, fixedRot, p15, collision, teleport, p18)
end
