local fn = _gn(0x18FF00FC7EFF559E)
--- Apply a force to an entities center of mass.
-- @param entity The entity handle
-- @param forceType The force type, see [`APPLY_FORCE_TO_ENTITY`](#\_0xC5F68BE9613E2D18)
-- @param x The x component of the force to apply
-- @param y The y component of the force to apply
-- @param z The z component of the force to apply
-- @param nComponent Component of the entity to apply the force too. Only matters for breakable or articulated (ragdoll) physics. 0 means the root or parent component
-- @param bLocalForce Specifies whether the force vector passed in is in local or world coordinates. `true` means the force will get automatically transformed into world space before being applied
-- @param bScaleByMass Specifies whether to scale the force by mass
-- @param bApplyToChildren Default `false`. If the force should be applied to any attached children
function Global.ApplyForceToEntityCenterOfMass(entity, forceType, x, y, z, nComponent, bLocalForce, bScaleByMass, bApplyToChildren)
	return fn(entity, forceType, x, y, z, nComponent, bLocalForce, bScaleByMass, bApplyToChildren)
end
