local fn = _gn(0xBDA07E5950085E46)
--- SET_AMBIENT_ZONE_STATE
-- @param enabled Enables/disables an ambient zone for the duration of this script
-- @param forceUpdate Set to true to force a zone to become disabled even if its currently active, default behaviour is to only change state when the player leaves the zone.
function Global.SetAmbientZoneState(zoneName, enabled, forceUpdate)
	return fn(_ts(zoneName), enabled, forceUpdate)
end
