local fn = _gn(0xE5B302114D8162EE)
--- For p1 & p2 (Ped, Vehicle). I could be wrong, as the only time this native is called in scripts is once and both are 0, but I assume this native will work like SET_MOUNTED_WEAPON_TARGET in which has the same exact amount of parameters and the 1st and last 3 parameters are right and the same for both natives.
function Global.SetDrivebyTaskTarget(shootingPed, targetPed, targetVehicle, x, y, z)
	return fn(shootingPed, targetPed, targetVehicle, x, y, z)
end
