local fn = _gn(0x8E04FEDD28D42462)
--- Plays ambient speech; see also [`PLAY_PED_AMBIENT_SPEECH_AND_CLONE_NATIVE`](#\_0xC6941B4A3A8FBBB9). Some speeches only play on certain ped models.
-- A full list of speech names can be found [here](https://docs.fivem.net/docs/game-references/speeches/).
-- ```cpp
-- static const char *SpeechParams[] = {
-- "SPEECH_PARAMS_ADD_BLIP",
-- "SPEECH_PARAMS_ADD_BLIP_ALLOW_REPEAT",
-- "SPEECH_PARAMS_ADD_BLIP_FORCE",
-- "SPEECH_PARAMS_ADD_BLIP_INTERRUPT",
-- "SPEECH_PARAMS_ADD_BLIP_INTERRUPT_FORCE",
-- "SPEECH_PARAMS_ADD_BLIP_SHOUTED",
-- "SPEECH_PARAMS_ADD_BLIP_SHOUTED_FORCE",
-- "SPEECH_PARAMS_ALLOW_REPEAT",
-- "SPEECH_PARAMS_BEAT",
-- "SPEECH_PARAMS_FORCE",
-- "SPEECH_PARAMS_FORCE_FRONTEND",
-- "SPEECH_PARAMS_FORCE_HELI",
-- "SPEECH_PARAMS_FORCE_MEGAPHONE",
-- "SPEECH_PARAMS_FORCE_NO_REPEAT_FRONTEND",
-- "SPEECH_PARAMS_FORCE_NORMAL",
-- "SPEECH_PARAMS_FORCE_NORMAL_CLEAR",
-- "SPEECH_PARAMS_FORCE_NORMAL_CRITICAL",
-- "SPEECH_PARAMS_FORCE_PRELOAD_ONLY",
-- "SPEECH_PARAMS_FORCE_PRELOAD_ONLY_SHOUTED",
-- "SPEECH_PARAMS_FORCE_PRELOAD_ONLY_SHOUTED_CLEAR",
-- "SPEECH_PARAMS_FORCE_PRELOAD_ONLY_SHOUTED_CRITICAL",
-- "SPEECH_PARAMS_FORCE_SHOUTED",
-- "SPEECH_PARAMS_FORCE_SHOUTED_CLEAR",
-- "SPEECH_PARAMS_FORCE_SHOUTED_CRITICAL",
-- "SPEECH_PARAMS_HELI",
-- "SPEECH_PARAMS_INTERRUPT",
-- "SPEECH_PARAMS_INTERRUPT_FRONTEND",
-- "SPEECH_PARAMS_INTERRUPT_NO_FORCE",
-- "SPEECH_PARAMS_INTERRUPT_NO_FORCE_FRONTEND",
-- "SPEECH_PARAMS_INTERRUPT_SHOUTED",
-- "SPEECH_PARAMS_INTERRUPT_SHOUTED_CLEAR",
-- "SPEECH_PARAMS_INTERRUPT_SHOUTED_CRITICAL",
-- "SPEECH_PARAMS_MEGAPHONE",
-- "SPEECH_PARAMS_SHOUTED",
-- "SPEECH_PARAMS_SHOUTED_CLEAR",
-- "SPEECH_PARAMS_SHOUTED_CRITICAL",
-- "SPEECH_PARAMS_STANDARD"
-- }
-- ```
-- @param ped The ped to play the ambient speech.
-- @param speechName Name of the speech to play, eg. "GENERIC_HI".
-- @param speechParam Name of the speechParam rage game object to look to for various details on how the speech should be played.
function Global.PlayAmbientSpeech1(ped, speechName, speechParam)
	return fn(ped, _ts(speechName), _ts(speechParam))
end
