local fn = _gn(0xB2797619A7C7747B)
--- Does not affect weapons, particles, fire/explosions, flashlights or the sun.
-- When set to true, all emissive textures (including ped components that have light effects), street lights, building lights, vehicle lights, etc will all be turned off.
-- state: True turns off all artificial light sources in the map: buildings, street lights, car lights, etc. False turns them back on.
function Global.SetArtificialLightsState(state)
	return fn(state)
end
