local fn = _gn(0xfed5d83a)
--- Returns name of collection under given index for the given Ped.
-- Collections are groups of drawable components or props available for the given Ped. Usually collection corresponds to a certain DLC or the base game. See [SET_PED_COLLECTION_COMPONENT_VARIATION](#\_0x88711BBA), [SET_PED_COLLECTION_PROP_INDEX](#\_0x75240BCB), [GET_NUMBER_OF_PED_COLLECTION_DRAWABLE_VARIATIONS](#\_0x310D0271) etc natives for more details on how to work with collections.
-- `GET_PED_COLLECTION_NAME` can be used together with [GET_PED_COLLECTIONS_COUNT](#\_0x45946359) to list all collections attached to Ped.
-- @param ped The target ped
-- @param index The target collection index
-- @return Name of the collection with given index. Base game collection (always stored with index 0) is an empty string. Returns null if Ped is not found or index is out of bounds.
function Global.GetPedCollectionName(ped, index)
	return fn(ped, index, _s)
end
