local fn = _gn(0xC6EB449E33977F0B)
function Global.StartParticleFxLoopedOnEntityBone(effectName, entity, xOffset, yOffset, zOffset, xRot, yRot, zRot, boneIndex, scale, p10, p11, p12)
	return fn(_ts(effectName), entity, xOffset, yOffset, zOffset, xRot, yRot, zRot, boneIndex, scale, p10, p11, p12, _ri)
end
