local fn = _gn(0x5DB660B38DD98A31)
--- This multiplier is reset to `1.0` every time the player ped is changed, often times via [`SET_PLAYER_MODEL`](#\_0x00A1CADD00108836) or [`CHANGE_PLAYER_PED`](#\_0x048189FAC643DEEE).
-- @param player The local player ID, see [PLAYER_ID](#\_0x4F8644AF03D0E0D6).
-- @param regenRate The recharge multiplier, this value needs to be a positive float value to work.
function Global.SetPlayerHealthRechargeMultiplier(player, regenRate)
	return fn(player, regenRate)
end
