local fn = _gn(0xE659E47AF827484B)
--- Determines whether the screen position of the specified entity is within the 2D bounds of the screen.
-- This native will not check if the entity is not visible due to being occluded (for example, behind a wall). To check if a entity is on screen and is not occluded, use [IS_ENTITY_OCCLUDED](#\_0xE31C2C72B8692B64).
-- @param entity The entity to check.
-- @return Returns `true` if the the entity is in between the minimum and maximum values for the 2D screen bound coords; otherwise, `false`.
function Global.IsEntityOnScreen(entity)
	return fn(entity, _r)
end
