local fn = _gn(0x9029B2F3DA924928)
--- **displayId Behaviour**
-- | display ID 	| Behaviour                                                   	|
-- |------------	|-------------------------------------------------------------	|
-- | 0          	| Doesn't show up, ever, anywhere.                            	|
-- | 1          	| Doesn't show up, ever, anywhere.                            	|
-- | 2          	| Shows on both main map and minimap. (Selectable on map)     	|
-- | 3          	| Shows on main map only. (Selectable on map)                 	|
-- | 4          	| Shows on main map only. (Selectable on map)                 	|
-- | 5          	| Shows on minimap only.                                      	|
-- | 6          	| Shows on both main map and minimap. (Selectable on map)     	|
-- | 7          	| Doesn't show up, ever, anywhere.                            	|
-- | 8          	| Shows on both main map and minimap. (Not selectable on map) 	|
-- | 9          	| Shows on minimap only.                                      	|
-- | 10         	| Shows on both main map and minimap. (Not selectable on map) 	|
-- Anything higher than 10 seems to be exactly the same as 10.
-- Rockstar seem to only use 0, 2, 3, 4, 5 and 8 in the decompiled scripts.
function Global.SetBlipDisplay(blip, displayId)
	return fn(blip, displayId)
end
