local fn = _gn(0xFD55E49555E017CF)
--- Shakes the gameplay cam with the specified shake name and intensity.
-- List of camera shake names:
-- ```
-- ASSAULT_RIFLE_RECOIL_SHAKE
-- BOAT_WATER_ENTRY_SHAKE
-- CAMERA_OPERATOR_SHAKE_X
-- CAMERA_OPERATOR_SHAKE_Z
-- CAMERA_OPERATOR_TURBULENCE_SHAKE
-- CARBINE_RIFLE_ACCURACY_OFFSET_SHAKE
-- CARBINE_RIFLE_RECOIL_SHAKE
-- CINEMATIC_SHOOTING_RUN_SHAKE
-- DAMPED_HAND_SHAKE
-- DEATH_FAIL_IN_EFFECT_SHAKE
-- DEATH_FAIL_OUT_EFFECT_SHAKE
-- DEFAULT_DEPLOY_PARACHUTE_SHAKE
-- DEFAULT_FIRST_PERSON_RECOIL_SHAKE
-- DEFAULT_KILL_EFFECT_SHAKE
-- DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE
-- DEFAULT_THIRD_PERSON_RECOIL_SHAKE
-- DRUNK_SHAKE
-- FAMILY5_DRUG_TRIP_SHAKE
-- FIRST_PERSON_AIM_SHAKE
-- FIRST_PERSON_DEPLOY_PARACHUTE_SHAKE
-- FOLLOW_RUN_SHAKE
-- FOLLOW_SWIM_SHAKE
-- FPS_ASSAULT_RIFLE_RECOIL_SHAKE
-- FPS_BOLT_RELOAD_SHAKE
-- FPS_BULLET_HIT_SHAKE
-- FPS_DEATH_SHAKE
-- FPS_GRENADE_LAUNCHER_RECOIL_SHAKE
-- FPS_MAG_DROP_SHAKE
-- FPS_MAG_RELOAD_SHAKE
-- FPS_MELEE_HIT_SHAKE
-- FPS_MG_RECOIL_SHAKE
-- FPS_MINIGUN_RECOIL_SHAKE
-- FPS_PISTOL_RECOIL_SHAKE
-- FPS_RPG_RECOIL_SHAKE
-- FPS_SHOTGUN_PUMP_SHAKE
-- FPS_SHOTGUN_RECOIL_SHAKE
-- FPS_SMG_RECOIL_SHAKE
-- FPS_STEERING_WHEEL_HIT_SHAKE
-- FPS_TANK_RECOIL_SHAKE
-- FPS_THROW_SHAKE
-- FPS_VEHICLE_HIT_SHAKE
-- FPS_ZOOM_IN_SHAKE
-- GAMEPLAY_EXPLOSION_SHAKE
-- GRENADE_EXPLOSION_SHAKE
-- GRENADE_LAUNCHER_RECOIL_SHAKE
-- HAND_SHAKE
-- HAND_SHAKE_ROLL
-- HIGH_DIVE_SHAKE
-- HIGH_FALL_SHAKE
-- HIGH_SPEED_BOAT_SHAKE
-- HIGH_SPEED_POV_SHAKE
-- HIGH_SPEED_VEHICLE_SHAKE
-- HIGH_SPEED_VIBRATION_POV_SHAKE
-- IDLE_HAND_SHAKE
-- JOLT_SHAKE
-- KILL_SHOT_SHAKE
-- LARGE_EXPLOSION_SHAKE
-- LOW_ORBIT_HIGH_SPEED_CAMERA_SHAKE
-- LOW_ORBIT_INACCURACY_CAMERA_SHAKE
-- MEDIUM_EXPLOSION_SHAKE
-- MG_RECOIL_SHAKE
-- MINIGUN_RECOIL_SHAKE
-- PARACHUTING_SHAKE
-- PISTOL_RECOIL_SHAKE
-- PLANE_PART_SPEED_SHAKE
-- POV_IDLE_SHAKE
-- REPLAY_DRUNK_SHAKE
-- REPLAY_EXPLOSION_SHAKE
-- REPLAY_HAND_SHAKE
-- REPLAY_HIGH_SPEED_VEHICLE_SHAKE
-- REPLAY_SKY_DIVING_SHAKE
-- ROAD_VIBRATION_SHAKE
-- RPG_RECOIL_SHAKE
-- SHOTGUN_RECOIL_SHAKE
-- SKY_DIVING_SHAKE
-- SMALL_EXPLOSION_SHAKE
-- SMG_RECOIL_SHAKE
-- STUNT_HAND_SHAKE
-- SWITCH_HAND_SHAKE
-- TANK_RECOIL_SHAKE
-- VEH_IMPACT_HEADING_SHAKE
-- VEH_IMPACT_PITCH_HEADING_SHAKE_FPS
-- VEH_IMPACT_PITCH_SHAKE
-- VIBRATE_SHAKE
-- WATER_BOB_SHAKE
-- WOBBLY_SHAKE
-- ```
-- @param shakeName The name of the shake.
-- @param intensity The intensity of the shake.
function Global.ShakeGameplayCam(shakeName, intensity)
	return fn(_ts(shakeName), intensity)
end
