local fn = _gn(0x2BC54A8188768488)
--- Similar to [\_DRAW_SPRITE](#\_0xE7FFAE5EBF23D890), but seems to be some kind of "interactive" sprite, at least used by render targets.
-- These seem to be the only dicts ever requested by this native:
-- ```
-- prop_screen_biker_laptop
-- Prop_Screen_GR_Disruption
-- Prop_Screen_TaleOfUs
-- prop_screen_nightclub
-- Prop_Screen_IE_Adhawk
-- prop_screen_sm_free_trade_shipping
-- prop_screen_hacker_truck
-- MPDesktop
-- Prop_Screen_Nightclub
-- And a few others
-- ```
-- @param textureDict Name of texture dictionary to load texture from
-- @param textureName Name of texture to load from texture dictionary
-- @param screenX Screen X
-- @param screenY Screen Y
-- @param width Scale X
-- @param height Scale Y
-- @param heading Texture rotation in degrees (default = 0.0) positive is clockwise, measured in degrees
-- @param red Color
-- @param green Color
-- @param blue Color
-- @param alpha Opacity level
function Global.DrawInteractiveSprite(textureDict, textureName, screenX, screenY, width, height, heading, red, green, blue, alpha)
	return fn(_ts(textureDict), _ts(textureName), screenX, screenY, width, height, heading, red, green, blue, alpha)
end
