local fn = _gn(0xDF1AF8B5D56542FA)
--- Sets the IsHandCuffed (120) config flag on the ped. This blocks the ped from switching weapons (with the exception of switching to `weapon_unarmed`), makes the ped ragdoll on getting punched and forces a different get-up animation after ragdolling. The ped can also not vault over or climb on top of objects.
-- Used in combination with [SET_ENABLE_BOUND_ANKLES](#\_0xC52E0F855C58FC2E) in decompiled scripts.
-- @param ped The ped to toggle handcuffs on
-- @param toggle true to enable handcuffs, false to disable
function Global.SetEnableHandcuffs(ped, toggle)
	return fn(ped, toggle)
end
