local fn = _gn(0x531B84E7DA981FB6)
--- List of picNames: pastebin.com/XdpJVbHz
-- flash is a bool for fading in.
-- iconTypes:
-- 1 : Chat Box
-- 2 : Email
-- 3 : Add Friend Request
-- 4 : Nothing
-- 5 : Nothing
-- 6 : Nothing
-- 7 : Right Jumping Arrow
-- 8 : RP Icon
-- 9 : $ Icon
-- "sender" is the very top header. This can be any old string.
-- "subject" is the header under the sender.
-- "duration" is a multiplier, so 1.0 is normal, 2.0 is twice as long (very slow), and 0.5 is half as long.
-- "clanTag" shows a crew tag in the "sender" header, after the text. You need to use 3 underscores as padding. Maximum length of this field seems to be 7. (e.g. "MK" becomes "___MK", "ACE" becomes "___ACE", etc.)
-- iconType2 is a mirror of iconType. It shows in the "subject" line, right under the original iconType.
-- int IconNotification(char *text, char *text2, char *Subject)
-- {
-- _SET_NOTIFICATION_TEXT_ENTRY("STRING");
-- ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(text);
-- _SET_NOTIFICATION_MESSAGE_CLAN_TAG_2("CHAR_SOCIAL_CLUB", "CHAR_SOCIAL_CLUB", 1, 7, text2, Subject, 1.0f, "__EXAMPLE", 7);
-- return _DRAW_NOTIFICATION(1, 1);
-- }
function Global.SetNotificationMessageClanTag_2(picTxd, picTxn, flash, iconType1, nameStr, subtitleStr, duration, crewPackedStr, iconType2, textColor)
	return fn(_ts(picTxd), _ts(picTxn), flash, iconType1, _ts(nameStr), _ts(subtitleStr), duration, _ts(crewPackedStr), iconType2, textColor, _ri)
end
