local fn = _gn(0x8609C75EC438FB3B)
--- I filled p1-p6 (the floats) as they are as other natives with 6 floats in a row are similar and I see no other method. So if a test from anyone proves them wrong please correct.
-- p7 (length) determines the length of the spline, affects camera path and duration of transition between previous node and this one
-- p8 big values ~100 will slow down the camera movement before reaching this node
-- p9 != 0 seems to override the rotation/pitch (bool?)
function Global.AddCamSplineNode(camera, x, y, z, xRot, yRot, zRot, length, p8, transitionType)
	return fn(camera, x, y, z, xRot, yRot, zRot, length, p8, transitionType)
end
