local fn = _gn(0x4E90D746056E273D)
--- This native sets the glow intensity of illuminated clothing items.
-- This native does **NOT** need to be executed every tick.
-- This native is **NOT** synced with other connected players, you will have to set the opacity on the ped on all clients individually.
-- Glow intensity is a value between `0.0` and `1.0`.
-- In some older decompiled scripts this is known as `_SET_PED_REFLECTION_INTENSITY`.
-- Since there's no joaat hash for this, I find `_SET_PED_ILLUMINATED_CLOTHING_GLOW_INTENSITY` more descriptive than `_SET_PED_REFLECTION_INTENSITY`.
-- Use [`GetPedIlluminatedClothingGlowIntensity`](#\_0x1461B28A06717D68) to get the illuminated clothing glow intensity of a specific ped.
-- Intensity: `1.0`:
-- ![](https://www.vespura.com/hi/i/2018-11-13\_17-03\_c2e23\_229.png)
-- Intensity: `0.0`:
-- ![](https://www.vespura.com/hi/i/2018-11-13\_17-03\_35c33\_230.png)
-- **Examples code result**:
-- ![](https://www.vespura.com/hi/i/2018-11-13\_17-11\_10199\_232.gif)
-- (Direct link if embed doesn't work: [here](https://www.vespura.com/hi/i/2018-11-13\_17-11\_10199\_232.gif))
-- @param ped The ped to set the glow intensity on.
-- @param intensity The glow intensity, value between `0.0` and `1.0`.
function Global.SetPedEmissiveIntensity(ped, intensity)
	return fn(ped, intensity)
end
