local fn = _gn(0xD01005D2BA2EB778)
--- Below is a list of modes and their respective hashes.
-- | Mode (string)               | Hash               |
-- |-----------------------------|--------------------|
-- | SLOWMO_BIG_SCORE_JUMP       | 0x2B981B0C         |
-- | JSH_EXIT_TUNNEL_SLOWMO      | 0x2562AA6          |
-- | SLOW_MO_METH_HOUSE_RAYFIRE  | 0xDB9E1909         |
-- | SLOWMO_FIB4\_TRUCK_SMASH     | 0x9E144347         |
-- | SLOWMO_PROLOGUE_VAULT       | 0xEA2E68E1         |
-- | SLOWMO_T1\_RAYFIRE_EXPLOSION | 0xD6D358F3         |
-- | SLOWMO_T1\_TRAILER_SMASH     | 0xBE607345         |
-- | BARRY\_01\_SLOWMO             | 0xD59540D4         |
-- | BARRY\_02\_SLOWMO             | 0x12F140B3         |
-- | SLOWMO_EXTREME\_04           | 0xF562EA50         |
-- | NIGEL\_02\_SLOWMO_SETTING     | 0x384689B0         |
-- @param mode A string indicating the audio slow motion mode to use, *see the table*.
function Global.ActivateAudioSlowmoMode(mode)
	return fn(_ts(mode))
end
