local fn = _gn(0x163E252DE035A133)
--- Calculates the world coordinates after applying the specified offsets to the given position, relative to a certain heading.
-- This native is similar to [`GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS`](#\_0x1899F328B0E12848), but uses a world position and heading as the reference point.
-- @param xPos The X coordinate of the original position.
-- @param yPos The Y coordinate of the original position.
-- @param zPos The Z coordinate of the original position.
-- @param heading The heading (in degrees) relative to which the offsets are applied.
-- @param xOffset Left/right offset from the coord.
-- @param yOffset Forward/backward offset from the coord.
-- @param zOffset Upward/downward offset from the coord.
-- @return Returns a Vector3 representing the new world coordinates after applying the offsets to the original position relative to the specified heading.
function Global.GetOffsetFromCoordAndHeadingInWorldCoords(xPos, yPos, zPos, heading, xOffset, yOffset, zOffset)
	return fn(xPos, yPos, zPos, heading, xOffset, yOffset, zOffset, _rv)
end
