local fn = _gn(0x29B487C359E19889)
--- Immediately changes the game's weather to the specified type, which will then persist for one cycle before the game resumes its natural weather progression.
-- **Note:** This native is not supported in networked sessions. Please refer to [`SET_OVERRIDE_WEATHER`](#\_0xA43D5C6FE51ADBEF) or [`SET_WEATHER_TYPE_NOW_PERSIST`](#\_0xED712CA327900C8A) if you want to override weather in networked sessions.
-- ```
-- NativeDB Introduced: v323
-- ```
-- **Weather Types:**
-- *   CLEAR
-- *   EXTRASUNNY
-- *   CLOUDS
-- *   OVERCAST
-- *   RAIN
-- *   CLEARING
-- *   THUNDER
-- *   SMOG
-- *   FOGGY
-- *   XMAS
-- *   SNOW
-- *   SNOWLIGHT
-- *   BLIZZARD
-- *   HALLOWEEN
-- *   NEUTRAL
-- *   RAIN_HALLOWEEN
-- *   SNOW_HALLOWEEN
-- @param weatherType The weather type to set. This should be one of the predefined weather type strings.
function Global.SetWeatherTypeNow(weatherType)
	return fn(_ts(weatherType))
end
