local fn = _gn(0x51455483CF23ED97)
--- from fm_mission_controller.c4 (variable names changed for clarity):
-- int groupID = PLAYER::GET_PLAYER_GROUP(PLAYER::PLAYER_ID());
-- PED::GET_GROUP_SIZE(group, &unused, &groupSize);
-- if (groupSize >= 1) {
-- . . . . for (int memberNumber = 0; memberNumber < groupSize; memberNumber++) {
-- . . . . . . . . Ped ped1 = PED::GET_PED_AS_GROUP_MEMBER(groupID, memberNumber);
-- . . . . . . . . //and so on
function Global.GetPedAsGroupMember(groupID, memberNumber)
	return fn(groupID, memberNumber, _ri)
end
