local fn = _gn(0xB190BCA3F4042F95)
--- addReason:
-- enum eAddItemReason : Hash
-- {
-- ADD_REASON_AWARDS = 0xB784AD1E,
-- ADD_REASON_CREATE_CHARACTER = 0xE2C4FF71,
-- ADD_REASON_DEBUG = 0x5C05C64D,
-- ADD_REASON_DEFAULT = 0x2CD419DC,
-- ADD_REASON_GET_INVENTORY = 0xD8188685,
-- ADD_REASON_INCENTIVE = 0x8ADC2E95,
-- ADD_REASON_LOADOUT = 0xCA3454E6,
-- ADD_REASON_LOAD_SAVEGAME = 0x56212906,
-- ADD_REASON_LOOTED = 0xCA806A55,
-- ADD_REASON_MELEE = 0x7B9BDCE7,
-- ADD_REASON_MP_MISSION = 0xEC0E0194,
-- ADD_REASON_NOTIFICATION = 0xC56292D2,
-- ADD_REASON_PICKUP = 0x1A770E22,
-- ADD_REASON_PURCHASED = 0x4A6726C9,
-- ADD_REASON_SET_AMOUNT = 0x4504731E,
-- ADD_REASON_SYNCING = 0x8D4B4FF4,
-- ADD_REASON_USE_FAILED = 0xD385B670
-- };
function Global.AddAmmoToPed(ped, weaponHash, amount, addReason)
	return fn(ped, _ch(weaponHash), amount, _ch(addReason))
end
