local fn = _gn(0x7D6F58F69DA92530)
--- https://github.com/femga/rdr3_discoveries/tree/master/graphics/explosions
-- explosionType:
-- enum eExplosionTag
-- {
-- EXP_TAG_DONTCARE = -1,
-- EXP_TAG_GRENADE,
-- EXP_TAG_STICKYBOMB,
-- EXP_TAG_MOLOTOV,
-- EXP_TAG_MOLOTOV_VOLATILE,
-- EXP_TAG_HI_OCTANE,
-- EXP_TAG_CAR,
-- EXP_TAG_PLANE,
-- EXP_TAG_PETROL_PUMP,
-- EXP_TAG_DIR_STEAM,
-- EXP_TAG_DIR_FLAME,
-- EXP_TAG_DIR_WATER_HYDRANT,
-- EXP_TAG_BOAT,
-- EXP_TAG_BULLET,
-- EXP_TAG_SMOKEGRENADE,
-- EXP_TAG_BZGAS,
-- EXP_TAG_GAS_CANISTER,
-- EXP_TAG_EXTINGUISHER,
-- EXP_TAG_TRAIN,
-- EXP_TAG_DIR_FLAME_EXPLODE,
-- EXP_TAG_VEHICLE_BULLET,
-- EXP_TAG_BIRD_CRAP,
-- EXP_TAG_FIREWORK,
-- EXP_TAG_TORPEDO,
-- EXP_TAG_TORPEDO_UNDERWATER,
-- EXP_TAG_LANTERN,
-- EXP_TAG_DYNAMITE,
-- EXP_TAG_DYNAMITESTACK,
-- EXP_TAG_DYNAMITE_VOLATILE,
-- EXP_TAG_RIVER_BLAST,
-- EXP_TAG_PLACED_DYNAMITE,
-- EXP_TAG_FIRE_ARROW,
-- EXP_TAG_DYNAMITE_ARROW,
-- EXP_TAG_PHOSPHOROUS_BULLET,
-- EXP_TAG_LIGHTNING_STRIKE,
-- EXP_TAG_TRACKING_ARROW,
-- EXP_TAG_POISON_BOTTLE
-- };
function Global.AddExplosion(x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake)
	return fn(x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake)
end
