local fn = _gn(0xb300f03)
--- Purpose: The game's default values for these make shooting while traveling Left quite a bit slower than shooting while traveling right (This could be a game-balance thing?)
-- Default Min: -45 Degrees
-- Default Max: 135 Degrees
-- ```
-- \ ,- ~ ||~ - ,
-- , ' \    x   x    ' ,
-- ```
-- ,      \    x    x   x  ,
-- ,         \  x     x      ,
-- ,            \     x    x  ,
-- ,              \      x    ,
-- ,                \   x     ,
-- ,                 \   x x ,
-- ,                  \  x ,
-- ,                 , '
-- ' - , \_ \_ \_ ,  '  \\
-- If the transition angle is within the shaded portion (x), there will be no transition(Quicker)
-- The angle corresponds to where you are looking(North on the circle) vs. the heading of your Ped.
-- Note: For some reason,
-- You can set these values to whatever you'd like with this native, but keep in mind that the transitional spin is only clockwise for some reason.
-- I'd personally recommend something like -135/135
-- @param min Leftside angle on the above diagram
-- @param max Rightside angle on the above diagram
function Global.SetPedTurningThresholds(min, max)
	return fn(min, max)
end
