local fn = _gn(0x5DD35C8D074E57AE)
--- Retrieves a static value representing the maximum drive force of specific a vehicle, including any vehicle mods. This value does not change dynamically during gameplay. This value provides an approximation and should be considered alongside other performance metrics like top speed for a more comprehensive understanding of the vehicle's capabilities.
-- ```
-- NativeDB Introduced: v323
-- ```
-- @param vehicle The vehicle for which to obtain the acceleration.
-- @return Returns the acceleration value of the specified vehicle as a float number.
function Global.GetVehicleAcceleration(vehicle)
	return fn(vehicle, _rf)
end
