local fn = _gn(0xEF0D582CBF2D9B0F)
--- Applies blood damage to a ped with specific parameters for zone, UV offsets, rotation, scale, and initial aging.
-- ```
-- NativeDB Introduced: v323
-- ```
-- @param ped The Ped to which blood damage is applied.
-- @param component Specific component or body part.
-- @param u UV texture coordinates for placing the decal in the specified zone.
-- @param v UV texture coordinates for placing the decal in the specified zone.
-- @param rotation Angle in degrees for the rotation of the blood decal.
-- @param scale Scale factor for the damage, ranging from 0.0 to 1.0.
-- @param forcedFrame Allows a specific frame of damage to be chosen (-1 for random selection).
-- @param preAge Number of seconds to pre-age the damage for an "old wound" effect (0.0 for fresh wound).
-- @param bloodName Name of the blood type, matching an entry in peddamage.xml.
function Global.ApplyPedBloodSpecific(ped, component, u, v, rotation, scale, forcedFrame, preAge, bloodName)
	return fn(ped, component, u, v, rotation, scale, forcedFrame, preAge, _ts(bloodName))
end
