local fn = _gn(0x9BDF59818B1E38C1)
--- character is 0 for Michael, 1 for Franklin, 2 for Trevor, 3 for freemode male, and 4 for freemode female.
-- componentId is between 0 and 11 and corresponds to the usual component slots.
-- p1 could be the outfit number; unsure.
-- p2 is usually -1; unknown function.
-- p3 appears to be for selecting between clothes and props; false is used with components/clothes, true is used with props.
-- p4 is usually -1; unknown function.
-- componentId is -1 when p3 is true in decompiled scripts.
function Global.GetNumPropsFromOutfit(character, p1, p2, p3, p4, componentId)
	return fn(character, p1, p2, p3, p4, componentId, _ri)
end
