local fn = _gn(0x18FF3110CF47115D)
--- flagId: https://github.com/femga/rdr3_discoveries/tree/master/AI/CARRYING_FLAGS
-- https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/CCarryingFlags__Flags
-- enum eCarryingFlag
-- {
-- CARRYING_FLAG_CAN_BE_CUT_FREE = 1,
-- CARRYING_FLAG_CAN_BE_CARRIED_ON_FOOT = 2,
-- CARRYING_FLAG_CAN_BE_DROPPED = 4,
-- CARRYING_FLAG_CAN_BE_CARRIED_WHEN_DEAD = 7,
-- CARRYING_FLAG_CAN_CARRY_ANYTHING = 9,
-- CARRYING_FLAG_DISABLE_PROMPT_LOS_CHECKS = 19,
-- CARRYING_FLAG_FORCE_ALLOW_WARP_TO_SAFE_GROUND_LOCATION = 23,
-- CARRYING_FLAG_PICKUPS_IGNORE_HEIGHT_RESTRICTIONS = 26,
-- CARRYING_FLAG_CLEAN_UP_WHEN_NOT_CARRIED = 27,
-- CARRYING_FLAG_BLOCK_KNOCK_OFF_PED_VARIATIONS_FROM_CARRIABLE_INTERACTIONS = 29,
-- CARRYING_FLAG_HIT_WHEN_CARRIABLE = 31,
-- CARRYING_FLAG_DISABLE_CARRIABLE_INTERACTIONS_ON_THIS_MOUNT = 34,
-- CARRYING_FLAG_FORCE_HIDE_PROMPT_GROUP = 37,
-- };
function Global.SetEntityCarryingFlag(entity, flagId, value)
	return fn(entity, flagId, value)
end
