local fn = _gn(0x8ed0c17)
--- Gets collection name for the given global prop index. Together with [GET_PED_COLLECTION_LOCAL_INDEX_FROM_PROP](#\_0xFBDB885F) is used to get collection and local index (inside the given collection) of the prop. The collection name and index are used in functions like [SET_PED_COLLECTION_PROP_INDEX](#\_0x75240BCB).
-- @param ped The target ped
-- @param anchorPoint One of the anchor points from [SET_PED_PROP_INDEX](#\_0x93376B65A266EB5F)
-- @param propIndex Global prop index. Same as set by `drawableId` in [SET_PED_PROP_INDEX](#\_0x93376B65A266EB5F). Global prop index points to prop as if props from all collections for the given component are placed into one continuous array.
-- @return Name of the collection that the given global drawable ID corresponds to. Base game collection is an empty string. Returns null if Ped is not found or the global index is out of bounds.
function Global.GetPedCollectionNameFromProp(ped, anchorPoint, propIndex)
	return fn(ped, anchorPoint, propIndex, _s)
end
