local fn = _gn(0xF3162836C28F9DA5)
--- Native to get a position along current player GPS route using supplied slot.
-- This native was previously named `GET_GPS_WAYPOINT_ROUTE_END`, but its named changed.
-- ```cpp
-- enum eGpsSlotType {
-- GPS_SLOT_WAYPOINT = 0,
-- GPS_SLOT_RADAR_BLIP = 1,
-- GPS_SLOT_DISCRETE = 2
-- }
-- ```
-- @param result Coordinates of waypoint marker
-- @param bStartAtPlayerPos Should we project distance from the player position or from next node.
-- @param fDistanceAlongRoute Distance we want to get the position along the route.
-- @param slotType Type of gps route to check against. See `eGpsSlotType`.
-- @return will return `true` if a position is returned, `false` if not.
function Global.GetGpsWaypointRouteEnd(bStartAtPlayerPos, fDistanceAlongRoute, slotType)
	return fn(_v, bStartAtPlayerPos, fDistanceAlongRoute, slotType, _r)
end
