local fn = _gn(0xDD6CB2CCE7C2735C)
--- ```
-- returns a notification handle, prints out a notification like below:
-- type range: 0 - 2
-- if you set type to 1, button accepts "~INPUT_SOMETHING~"
-- example:
-- HUD::_0xDD6CB2CCE7C2735C(1, "~INPUT_TALK~", "Who you trynna get crazy with, ese? Don't you know I'm LOCO?!");
-- Examples from the scripts:
-- l_D1[1/*1*/]=HUD::_DD6CB2CCE7C2735C(1,"~INPUT_REPLAY_START_STOP_RECORDING~","");
-- l_D1[2/*1*/]=HUD::_DD6CB2CCE7C2735C(1,"~INPUT_SAVE_REPLAY_CLIP~","");
-- l_D1[1/*1*/]=HUD::_DD6CB2CCE7C2735C(1,"~INPUT_REPLAY_START_STOP_RECORDING~","");
-- l_D1[2/*1*/]=HUD::_DD6CB2CCE7C2735C(1,"~INPUT_REPLAY_START_STOP_RECORDING_SECONDARY~","");
-- ```
-- Preview:
-- ![](https://i.imgur.com/gw6kWOe.jpeg)
function Global.DrawNotificationWithButton(type, button, text)
	return fn(type, _ts(button), _ts(text), _ri)
end
