local fn = _gn(0x6F60E89A7B64EE1D)
function Global.StartParticleFxLoopedOnEntity_2(effectName, entity, xOffset, yOffset, zOffset, xRot, yRot, zRot, scale, xAxis, yAxis, zAxis)
	return _in2(fn, _ts(effectName), entity, xOffset, yOffset, zOffset, xRot, yRot, zRot, scale, xAxis, yAxis, zAxis, _ri)
end
