local fn = _gn(0xEE066C7006C49C0A)
--- Plays sounds from a ped with chop model. For example it used to play bark or sniff sounds. p1 is always 3 or 4294967295 in decompiled scripts. By a quick disassembling I can assume that this arg is unused.
-- This native is works only when you call it on the ped with right model (ac_chop only ?)
-- Speech Name can be: CHOP_SNIFF_SEQ CHOP_WHINE CHOP_LICKS_MOUTH CHOP_PANT bark GROWL SNARL BARK_SEQ
function Global.PlayAnimalVocalization(pedHandle, p1, speechName)
	return _in2(fn, pedHandle, p1, _ts(speechName))
end
