local fn = _gn(0x80338406F3475E55)
--- Called prior to adding a text component to the UI. After doing so, GRAPHICS::END_TEXT_COMMAND_SCALEFORM_STRING is called.
-- Examples:
-- GRAPHICS::BEGIN_TEXT_COMMAND_SCALEFORM_STRING("NUMBER");
-- HUD::ADD_TEXT_COMPONENT_INTEGER(MISC::ABSI(a_1));
-- GRAPHICS::END_TEXT_COMMAND_SCALEFORM_STRING();
-- GRAPHICS::BEGIN_TEXT_COMMAND_SCALEFORM_STRING("STRING");
-- HUD::_ADD_TEXT_COMPONENT_STRING(a_2);
-- GRAPHICS::END_TEXT_COMMAND_SCALEFORM_STRING();
-- GRAPHICS::BEGIN_TEXT_COMMAND_SCALEFORM_STRING("STRTNM2");
-- HUD::_0x17299B63C7683A2B(v_3);
-- HUD::_0x17299B63C7683A2B(v_4);
-- GRAPHICS::END_TEXT_COMMAND_SCALEFORM_STRING();
-- GRAPHICS::BEGIN_TEXT_COMMAND_SCALEFORM_STRING("STRTNM1");
-- HUD::_0x17299B63C7683A2B(v_3);
-- GRAPHICS::END_TEXT_COMMAND_SCALEFORM_STRING();
-- @param textLabel a GXT text label
function Global.BeginTextComponent(textLabel)
	return _in2(fn, _ts(textLabel))
end
