local fn = _gn(0xF4B2ED59DEB5D774)
--- Sets the amount of bombs that this vehicle has. As far as I know, this does *not* impact vehicle weapons or the ammo of those weapons in any way, it is just a way to keep track of the amount of bombs in a specific plane.
-- In decompiled scripts this is used to deduct from or add to the count whenever bombs are dropped or purchased/restocked.
-- Use [`_GET_AIRCRAFT_BOMB_COUNT`](#\_0xEA12BD130D7569A1) to get the amount of bombs on that vehicle.
-- @param aircraft The vehicle to set the bombCount on.
-- @param bombCount The amount of bombs to set for this vehicle.
function Global.SetVehicleBombCount(aircraft, bombCount)
	return _in2(fn, aircraft, bombCount)
end
