local fn = _gn(0x97C9E4E7024A8F2C)
--- This function and the one below it are for after you receive an invite, not sending it.
-- p0 = 1 or 0
-- nothin doin.
-- int invite(Player player)
-- {
-- int iVar2, iVar3;
-- networkHandleMgr handle;
-- NETWORK_HANDLE_FROM_PLAYER(player, &handle.netHandle, 13);
-- networkClanMgr clan;
-- char *playerName = GET_PLAYER_NAME(player);
-- _SET_NOTIFICATION_TEXT_ENTRY("STRING");
-- _SET_NOTIFACTION_COLOR_NEXT(0);
-- ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(playerName);
-- if (NETWORK_CLAN_PLAYER_GET_DESC(&clan, 35, &handle.netHandle))
-- {
-- iVar2 = 0;
-- if (ARE_STRINGS_EQUAL(clan.unk22, "Leader") && clan.unk30 == 0)
-- {
-- iVar2 = 1;
-- }
-- if (clan.unk21 > 0)
-- {
-- iVar3 = 0;
-- }
-- else
-- {
-- iVar3 = 1;
-- }
-- BOOL unused = _0x54E79E9C(&clan.clanHandle, 35);
-- return _DRAW_NOTIFICATION_APARTMENT_INVITE(iVar3, 0 /*unused*/, &clan.unk17, clan.unk30, iVar2, 0, clan.clanHandle, 0, 0, 0);
-- }
-- }
function Global.NotificationSendApartmentInvite(crewTypeIsPrivate, crewTagContainsRockstar, rank, hasFounderStatus, isImportant, clanHandle, r, g, b)
	return _in2(fn, crewTypeIsPrivate, crewTagContainsRockstar, _i, rank, hasFounderStatus, isImportant, clanHandle, r, g, b, _ri)
end
