local fn = _gn(0x91EF34584710BE99)
--- Both coordinates are from objects in the decompiled scripts.
-- Native related to [\_0xECDC202B25E5CF48](#\_0xECDC202B25E5CF48) p1 value. The only weapon hash used in the decompiled scripts is weapon_air_defence_gun. These two natives are used by the yacht script, decompiled scripts suggest it and the weapon hash used (valkyrie's rockets) are also used by yachts.
-- @param x X coordinate
-- @param y Y coordinate
-- @param z Z coordinate
-- @param radius Unknown float 150.0 is used in freemode script.
-- @param p4 X coordinate
-- @param p5 Y coordinate
-- @param p6 Z coordinate
-- @param weaponHash weapon_air_defence_gun and 0 are used in the decompiled scripts.
-- @return Seems to be some sort of handle, result is += 1 any time this native is called.
function Global.CreateAirDefenseSphere(x, y, z, radius, p4, p5, p6, weaponHash)
	return _in2(fn, x, y, z, radius, p4, p5, p6, _ch(weaponHash), _ri)
end
