local fn = _gn(0xDD564BDD0472C936)
--- Activates the specified frontend menu context.
-- pausemenu.xml defines some specific menu options using 'context'. Context is basically a 'condition'.
-- The `*ALL*` part of the context means that whatever is being defined, will be active when any or all of those conditions after `*ALL*` are met.
-- The `*NONE*` part of the context section means that whatever is being defined, will NOT be active if any or all of the conditions after `*NONE*` are met.
-- This basically allows you to hide certain menu sections, or things like instructional buttons.
-- See the old description below for more info.
-- ***
-- > Seems to add/set the current menu context (to show/hide buttons?)
-- > Pausemenu.xml:
-- > `<Contexts>*ALL*, DISPLAY_CORONA_BUTTONS, *NONE*, BET_LOCKED, BET_AVAILABLE, SCROLL_OPTION</Contexts>`
-- > Code:
-- >
-- > ```
-- > if (...) {
-- >     sub_bbd34(a_0, 0, "FM_BET_HELP");
-- >     UI::PAUSE_MENU_ACTIVATE_CONTEXT(${bet_available}); // This native
-- >     UI::OBJECT_DECAL_TOGGLE(${bet_locked});
-- > } else {
-- >     sub_bbd34(a_0, 0, "");
-- >     UI::OBJECT_DECAL_TOGGLE(${bet_available});
-- >     UI::PAUSE_MENU_ACTIVATE_CONTEXT(${bet_locked}); // This native
-- > }
-- > ```
-- >
-- > OBJECT_DECAL_TOGGLE seems to remove a context, It also has a hash collision
-- > // Old
-- > Scripts do not make this native's purpose clear. However, this native most likely has something to do with decals since in nearly every instance, "OBJECT_DECAL_TOGGLE" is called prior.
-- @param hash Context name hash.
function Global.PauseMenuActivateContext(hash)
	return _in2(fn, _ch(hash))
end
