local fn = _gn(0x2D05CED3A38D0F3A)
--- Applies lethal damage (FLT_MAX) to the `SKEL_Head` bone of the specified ped using the weapon passed, leading to the
-- ped's untimely demise.
-- The naming of the native is a legacy leftover (formerly EXPLODE_CHAR_HEAD in GTA3) as in the early 3D GTA games, lethal
-- damage to a ped head would 'explode' it.
-- @param ped The ped to lethally injure.
-- @param weaponHash The weapon to attribute the damage to.
function Global.ExplodePedHead(ped, weaponHash)
	return _in2(fn, ped, _ch(weaponHash))
end
