local fn = _gn(0x71A5C1DBA060049E)
--- Sets the various freemode face features, e.g. nose length, chin shape.
-- **Indexes (From 0 to 19):**
-- Parentheses indicate morph scale/direction as in (-1.0 to 1.0)
-- *   **0**: Nose Width (Thin/Wide)
-- *   **1**: Nose Peak (Up/Down)
-- *   **2**: Nose Length (Long/Short)
-- *   **3**: Nose Bone Curveness (Crooked/Curved)
-- *   **4**: Nose Tip (Up/Down)
-- *   **5**: Nose Bone Twist (Left/Right)
-- *   **6**: Eyebrow (Up/Down)
-- *   **7**: Eyebrow (In/Out)
-- *   **8**: Cheek Bones (Up/Down)
-- *   **9**: Cheek Sideways Bone Size (In/Out)
-- *   **10**: Cheek Bones Width (Puffed/Gaunt)
-- *   **11**: Eye Opening (Both) (Wide/Squinted)
-- *   **12**: Lip Thickness (Both) (Fat/Thin)
-- *   **13**: Jaw Bone Width (Narrow/Wide)
-- *   **14**: Jaw Bone Shape (Round/Square)
-- *   **15**: Chin Bone (Up/Down)
-- *   **16**: Chin Bone Length (In/Out or Backward/Forward)
-- *   **17**: Chin Bone Shape (Pointed/Square)
-- *   **18**: Chin Hole (Chin Bum)
-- *   **19**: Neck Thickness (Thin/Thick)
-- **Note:**
-- You may need to call [`SetPedHeadBlendData`](#0x9414E18B9434C2FE) prior to calling this native in order for it to work.
-- @param ped The ped entity
-- @param index An integer ranging from 0 to 19
-- @param scale A float ranging from -1.0 to 1.0
function Global.SetPedFaceFeature(ped, index, scale)
	return _in2(fn, ped, index, scale)
end
