local fn = _gn(0x0DC7CABAB1E9B67E)
--- Loads collision grid for an entity spawned outside of a player's loaded area. This allows peds to execute tasks rather than sit dormant because of a lack of a physics grid.
-- Certainly not the main usage of this native but when set to true for a Vehicle, it will prevent the vehicle to explode if it is spawned far away from the player.
-- ```
-- NativeDB Added Parameter 3: Any p2
-- ```
function Global.SetEntityLoadCollisionFlag(entity, toggle)
	return _in2(fn, entity, toggle)
end
