local fn = _gn(0xFF4C64C513388C12)
function Global.StartParticleFxNonLoopedOnEntity(effectName, entity, offsetX, offsetY, offsetZ, rotX, rotY, rotZ, scale, axisX, axisY, axisZ)
	return _in2(fn, _ts(effectName), entity, offsetX, offsetY, offsetZ, rotX, rotY, rotZ, scale, axisX, axisY, axisZ, _r)
end
