local fn = _gn(0xBA32867E86125D3A)
function Global.StartParticleFxLoopedAtCoord(effectName, x, y, z, xRot, yRot, zRot, scale, xAxis, yAxis, zAxis, p11)
	return _in2(fn, _ts(effectName), x, y, z, xRot, yRot, zRot, scale, xAxis, yAxis, zAxis, p11, _ri)
end
