local fn = _gn(0x63ed2e7)
--- A getter for [SET_WEAPON_ANIMATION_OVERRIDE](\_0x1055AC3A667F09D9).
-- @param ped The target ped.
-- @return The weapon animation override.
function Global.GetWeaponAnimationOverride(ped)
	return _in2(fn, ped, _ri)
end
