local fn = _gn(0xDDE23F30CC5A0F03)
function Global.StartParticleFxLoopedOnEntityBone_2(effectName, entity, xOffset, yOffset, zOffset, xRot, yRot, zRot, boneIndex, scale, xAxis, yAxis, zAxis)
	return _in2(fn, _ts(effectName), entity, xOffset, yOffset, zOffset, xRot, yRot, zRot, boneIndex, scale, xAxis, yAxis, zAxis, _ri)
end
