local fn = _gn(0xf2e3912b)
--- Unlike [GET_PLAYER_INVINCIBLE](#\_0xB721981B2B939E07) this native gets both [SET_PLAYER_INVINCIBLE_KEEP_RAGDOLL_ENABLED](#\_0x6BC97F4F4BB3C04B) and [SET_PLAYER_INVINCIBLE](#\_0x239528EACDC3E7DE) invincibility state.
-- @param player The player id
-- @return A boolean to tell if the player is invincible.
function Global.GetPlayerInvincible_2(player)
	return _in2(fn, player, _r)
end
