local fn = _gn(0x9F7794730795E019)
--- These combat attributes seem to be the same as the BehaviourFlags from combatbehaviour.meta.
-- So far, these are the equivalents found:
-- ```
-- enum CombatAttributes
-- {
-- BF_CanUseCover = 0,
-- BF_CanUseVehicles = 1,
-- BF_CanDoDrivebys = 2,
-- BF_CanLeaveVehicle = 3,
-- BF_CanFightArmedPedsWhenNotArmed = 5,
-- BF_CanTauntInVehicle = 20,
-- BF_AlwaysFight = 46,
-- BF_IgnoreTrafficWhenDriving = 52,
-- BF_FleesFromInvincibleOpponents = 63,
-- BF_FreezeMovement = 292,
-- BF_PlayerCanUseFiringWeapons = 1424
-- };
-- ```
-- 8 = ?\
-- 9 = ?\
-- 13 = ?\
-- 14 ?\
-- Research thread: gtaforums.com/topic/833391-researchguide-combat-behaviour-flags/
function Global.SetPedCombatAttributes(ped, attributeIndex, enabled)
	return _in2(fn, ped, attributeIndex, enabled)
end
