local fn = _gn(0xFB71170B7E76ACBA)
--- Returns the index of the bone. If the bone was not found, -1 will be returned.
-- list:
-- pastebin.com/D7JMnX1g
-- BoneNames:
-- chassis,
-- windscreen,
-- seat_pside_r,
-- seat_dside_r,
-- bodyshell,
-- suspension_lm,
-- suspension_lr,
-- platelight,
-- attach_female,
-- attach_male,
-- bonnet,
-- boot,
-- chassis_dummy,	//Center of the dummy
-- chassis_Control,	//Not found yet
-- door_dside_f,	//Door left, front
-- door_dside_r,	//Door left, back
-- door_pside_f,	//Door right, front
-- door_pside_r,	//Door right, back
-- Gun_GripR,
-- windscreen_f,
-- platelight,	//Position where the light above the numberplate is located
-- VFX_Emitter,
-- window_lf,	//Window left, front
-- window_lr,	//Window left, back
-- window_rf,	//Window right, front
-- window_rr,	//Window right, back
-- engine,	//Position of the engine
-- gun_ammo,
-- ROPE_ATTATCH,	//Not misspelled. In script "finale_heist2b.c4".
-- wheel_lf,	//Wheel left, front
-- wheel_lr,	//Wheel left, back
-- wheel_rf,	//Wheel right, front
-- wheel_rr,	//Wheel right, back
-- exhaust,	//Exhaust. shows only the position of the stock-exhaust
-- overheat,	//A position on the engine(not exactly sure, how to name it)
-- misc_e,	//Not a car-bone.
-- seat_dside_f,	//Driver-seat
-- seat_pside_f,	//Seat next to driver
-- Gun_Nuzzle,
-- seat_r
-- I doubt that the function is case-sensitive, since I found a "Chassis" and a "chassis". - Just tested: Definitely not case-sensitive.
function Global.GetEntityBoneIndexByName(entity, boneName)
	return _in2(fn, entity, _ts(boneName), _ri)
end
