local fn = _gn(0x0546524ADE2E9723)
--- See [`SET_PED_PROP_INDEX`](\_0x93376B65A266EB5F)
-- @param cutsceneEntName i.e Michael, Trevor, MP\_1, MP\_4
function Global.SetCutscenePedPropVariation(cutsceneEntName, componentId, drawableId, textureId, modelHash)
	return _in2(fn, _ts(cutsceneEntName), componentId, drawableId, textureId, _ch(modelHash))
end
