local fn = _gn(0xEA47FE3719165B94)
--- [Animations list](https://alexguirre.github.io/animations-list/)
-- ```
-- float blendInSpeed > normal speed is 8.0f
-- ----------------------
-- float blendOutSpeed > normal speed is 8.0f
-- ----------------------
-- int duration: time in millisecond
-- ----------------------
-- -1 _ _ _ _ _ _ _> Default (see flag)
-- 0 _ _ _ _ _ _ _ > Not play at all
-- Small value _ _ > Slow down animation speed
-- Other _ _ _ _ _ > freeze player control until specific time (ms) has
-- _ _ _ _ _ _ _ _ _ passed. (No effect if flag is set to be
-- _ _ _ _ _ _ _ _ _ controllable.)
-- int flag:
-- ----------------------
-- enum eAnimationFlags
-- {
-- ANIM_FLAG_NORMAL = 0,
-- ANIM_FLAG_REPEAT = 1,
-- ANIM_FLAG_STOP_LAST_FRAME = 2,
-- ANIM_FLAG_UPPERBODY = 16,
-- ANIM_FLAG_ENABLE_PLAYER_CONTROL = 32,
-- ANIM_FLAG_CANCELABLE = 120,
-- };
-- Odd number : loop infinitely
-- Even number : Freeze at last frame
-- Multiple of 4: Freeze at last frame but controllable
-- 01 to 15 > Full body
-- 10 to 31 > Upper body
-- 32 to 47 > Full body > Controllable
-- 48 to 63 > Upper body > Controllable
-- ...
-- 001 to 255 > Normal
-- 256 to 511 > Garbled
-- ...
-- playbackRate:
-- values are between 0.0 and 1.0
-- lockX:
-- 0 in most cases 1 for rcmepsilonism8 and rcmpaparazzo_3
-- > 1 for mini@sprunk
-- lockY:
-- 0 in most cases
-- 1 for missfam5_yoga, missfra1mcs_2_crew_react
-- lockZ:
-- 0 for single player
-- Can be 1 but only for MP
-- ```
function Global.TaskPlayAnim(ped, animDictionary, animationName, blendInSpeed, blendOutSpeed, duration, flag, playbackRate, lockX, lockY, lockZ)
	return _in2(fn, ped, _ts(animDictionary), _ts(animationName), blendInSpeed, blendOutSpeed, duration, flag, playbackRate, lockX, lockY, lockZ)
end
