local fn = _gn(0x8FBB6758B3B3E9EC)
--- Example from the scripts:
-- TASK::TASK_PLAY_PHONE_GESTURE_ANIMATION(PLAYER::PLAYER_PED_ID(), v_3, v_2, v_4, 0.25, 0.25, 0, 0);
-- =========================================================
-- ^^ No offense, but Idk how that would really help anyone.
-- As for the animDict & animation, they're both store in a global in all 5 scripts. So if anyone would be so kind as to read that global and comment what strings they use. Thanks.
-- Known boneMaskTypes'
-- "BONEMASK_HEADONLY"
-- "BONEMASK_HEAD_NECK_AND_ARMS"
-- "BONEMASK_HEAD_NECK_AND_L_ARM"
-- "BONEMASK_HEAD_NECK_AND_R_ARM"
-- p4 known args - 0.0f, 0.5f, 0.25f
-- p5 known args - 0.0f, 0.25f
-- p6 known args - 1 if a global if check is passed.
-- p7 known args - 1 if a global if check is passed.
-- The values found above, I found within the 5 scripts this is ever called in. (fmmc_launcher, fm_deathmatch_controller, fm_impromptu_dm_controller, fm_mission_controller, and freemode).
-- =========================================================
function Global.TaskPlayPhoneGestureAnimation(ped, animDict, animation, boneMaskType, p4, p5, p6, p7)
	return _in2(fn, ped, _ts(animDict), _ts(animation), _ts(boneMaskType), p4, p5, p6, p7)
end
