local fn = _gn(0x9029B2F3DA924928)
--- **displayId Behaviour** <br>
-- 0 = Doesn't show up, ever, anywhere. <br>
-- 1 = Doesn't show up, ever, anywhere. <br>
-- 2 = Shows on both main map and minimap. (Selectable on map) <br>
-- 3 = Shows on main map only. (Selectable on map) <br>
-- 4 = Shows on main map only. (Selectable on map) <br>
-- 5 = Shows on minimap only. <br>
-- 6 = Shows on both main map and minimap. (Selectable on map) <br>
-- 7 = Doesn't show up, ever, anywhere. <br>
-- 8 = Shows on both main map and minimap. (Not selectable on map) <br>
-- 9 = Shows on minimap only. <br>
-- 10 = Shows on both main map and minimap. (Not selectable on map) <br>
-- Anything higher than 10 seems to be exactly the same as 10. <br>
-- <br>
-- Rockstar seem to only use 0, 2, 3, 4, 5 and 8 in the decompiled scripts.
function Global.SetBlipDisplay(blip, displayId)
	return _in2(fn, blip, displayId)
end
