local fn = _gn(0x0355EF116C4C97B2)
--- Example:
-- This will start the alarm at Fort Zancudo.
-- AUDIO::START_ALARM("PORT_OF_LS_HEIST_FORT_ZANCUDO_ALARMS", 1);
-- First parameter (char) is the name of the alarm.
-- Second parameter (bool) is unknown, it does not seem to make a difference if this one is 0 or 1.
-- ----------
-- It DOES make a difference but it has to do with the duration or something I dunno yet
-- ----------
-- Found in the b617d scripts:
-- AUDIO::START_ALARM("AGENCY_HEIST_FIB_TOWER_ALARMS", 0);
-- AUDIO::START_ALARM("AGENCY_HEIST_FIB_TOWER_ALARMS_UPPER", 1);
-- AUDIO::START_ALARM("AGENCY_HEIST_FIB_TOWER_ALARMS_UPPER_B", 0);
-- AUDIO::START_ALARM("BIG_SCORE_HEIST_VAULT_ALARMS", a_0);
-- AUDIO::START_ALARM("FBI_01_MORGUE_ALARMS", 1);
-- AUDIO::START_ALARM("FIB_05_BIOTECH_LAB_ALARMS", 0);
-- AUDIO::START_ALARM("JEWEL_STORE_HEIST_ALARMS", 0);
-- AUDIO::START_ALARM("PALETO_BAY_SCORE_ALARM", 1);
-- AUDIO::START_ALARM("PALETO_BAY_SCORE_CHICKEN_FACTORY_ALARM", 0);
-- AUDIO::START_ALARM("PORT_OF_LS_HEIST_FORT_ZANCUDO_ALARMS", 1);
-- AUDIO::START_ALARM("PORT_OF_LS_HEIST_SHIP_ALARMS", 0);
-- AUDIO::START_ALARM("PRISON_ALARMS", 0);
-- AUDIO::START_ALARM("PROLOGUE_VAULT_ALARMS", 0);
function Global.StartAlarm(alarmName, p2)
	return _in2(fn, _ts(alarmName), p2)
end
