local fn = _gn(0x95D2D383D5396B8A)
--- Sets the ped drunk sounds.  Only works with PLAYER_PED_ID
-- ====================================================
-- As mentioned above, this only sets the drunk sound to ped/player.
-- To give the Ped a drunk effect with drunk walking animation try using SET_PED_MOVEMENT_CLIPSET
-- Below is an example
-- if (!Function.Call<bool>(Hash.HAS_ANIM_SET_LOADED, "move_m@drunk@verydrunk"))
-- {
-- Function.Call(Hash.REQUEST_ANIM_SET, "move_m@drunk@verydrunk");
-- }
-- Function.Call(Hash.SET_PED_MOVEMENT_CLIPSET, Ped.Handle, "move_m@drunk@verydrunk", 0x3E800000);
-- And to stop the effect use
-- RESET_PED_MOVEMENT_CLIPSET
function Global.SetPedIsDrunk(ped, toggle)
	return _in2(fn, ped, toggle)
end
