local fn = _gn(0xBC4C9EA5391ECC0D)
--- Full list of components below
-- HUD = 0;
-- HUD_WANTED_STARS = 1;
-- HUD_WEAPON_ICON = 2;
-- HUD_CASH = 3;
-- HUD_MP_CASH = 4;
-- HUD_MP_MESSAGE = 5;
-- HUD_VEHICLE_NAME = 6;
-- HUD_AREA_NAME = 7;
-- HUD_VEHICLE_CLASS = 8;
-- HUD_STREET_NAME = 9;
-- HUD_HELP_TEXT = 10;
-- HUD_FLOATING_HELP_TEXT_1 = 11;
-- HUD_FLOATING_HELP_TEXT_2 = 12;
-- HUD_CASH_CHANGE = 13;
-- HUD_RETICLE = 14;
-- HUD_SUBTITLE_TEXT = 15;
-- HUD_RADIO_STATIONS = 16;
-- HUD_SAVING_GAME = 17;
-- HUD_GAME_STREAM = 18;
-- HUD_WEAPON_WHEEL = 19;
-- HUD_WEAPON_WHEEL_STATS = 20;
-- MAX_HUD_COMPONENTS = 21;
-- MAX_HUD_WEAPONS = 22;
-- MAX_SCRIPTED_HUD_COMPONENTS = 141;
function Global.IsHudComponentActive(id)
	return _in2(fn, id, _r)
end
