local fn = _gn(0x950A154B8DAB6185)
--- Sets the position of the audio event to the entity's position for one frame(?)
-- if (l_8C3 == 0) {
-- sub_27fd1(0, -1, 1);
-- if (PED::IS_SYNCHRONIZED_SCENE_RUNNING(l_87D)) {
-- AUDIO::STOP_SYNCHRONIZED_AUDIO_EVENT(l_87D);
-- }
-- if (sub_7dd(l_A00)) {
-- AUDIO::_950A154B8DAB6185("PAP2_IG1_POPPYSEX", l_A00);
-- }
-- sub_91c("TK************ SETTING SYNCH SCENE AUDIO POSITION THIS FRAME ************TK");
-- l_8C3 = 1;
-- }
-- --
-- Found in the b617d scripts, duplicates removed:
-- AUDIO::_950A154B8DAB6185("CAR_5_IG_6", l_7FE[1/*1*/]);
-- AUDIO::_950A154B8DAB6185("EX03_TRAIN_BIKE_LAND",   PLAYER::PLAYER_PED_ID());
-- AUDIO::_950A154B8DAB6185("FBI_2_MCS_1_LeadIn", l_40[2/*1*/]);
-- AUDIO::_950A154B8DAB6185("FIN_C2_MCS_1", l_24C[0/*1*/]);
-- AUDIO::_950A154B8DAB6185("MNT_DNC", l_5F);
-- AUDIO::_950A154B8DAB6185("PAP2_IG1_POPPYSEX", l_A00);
function Global.SetSynchronizedAudioEventPositionThisFrame(p0, p1)
	return _in2(fn, _ts(p0), p1)
end
