local fn = _gn(0xC5EF963405593646)
--- NOTE: ones that are -1, 0 - 35 are determined by a function where it gets a TextLabel from a global then runs,
-- _GET_TEXT_SUBSTRING and depending on what the result is it goes in check order of 0 - 9 then A - Z then z (lowercase). So it will then return 0 - 35 or -1 if it's 'z'. The func to handle that ^^ is func_67 in dialog_handler.c atleast in TU27 Xbox360 scripts.
-- p0 is -1, 0 - 35
-- p1 is a char or string (whatever you wanna call it)
-- p2 is Global 10597 + i * 6. 'i' is a while(i < 70) loop
-- p3 is again -1, 0 - 35
-- p4 is again -1, 0 - 35
-- p5 is either 0 or 1 (bool ?)
-- p6 is either 0 or 1 (The func to determine this is bool)
-- p7 is either 0 or 1 (The func to determine this is bool)
-- p8 is either 0 or 1 (The func to determine this is bool)
-- p9 is 0 - 3 (Determined by func_60 in dialogue_handler.c)
-- p10 is either 0 or 1 (The func to determine this is bool)
-- p11 is either 0 or 1 (The func to determine this is bool)
-- p12 is unknown as in TU27 X360 scripts it only goes to p11.
function Global.AddLineToConversation(index, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12)
	return _in2(fn, index, _ts(p1), _ts(p2), p3, p4, p5, p6, p7, p8, p9, p10, p11, p12)
end
