local fn = _gn(0xFD55E49555E017CF)
--- Possible shake types (updated b617d):
-- DEATH_FAIL_IN_EFFECT_SHAKE
-- DRUNK_SHAKE
-- FAMILY5_DRUG_TRIP_SHAKE
-- HAND_SHAKE
-- JOLT_SHAKE
-- LARGE_EXPLOSION_SHAKE
-- MEDIUM_EXPLOSION_SHAKE
-- SMALL_EXPLOSION_SHAKE
-- ROAD_VIBRATION_SHAKE
-- SKY_DIVING_SHAKE
-- VIBRATE_SHAKE
function Global.ShakeGameplayCam(shakeName, intensity)
	return _in2(fn, _ts(shakeName), intensity)
end
