local fn = _gn(0x18FF00FC7EFF559E)
--- Applies a force to the specified entity.
-- **List of force types (p1)**:
-- public enum ForceType
-- {
-- MinForce = 0,
-- MaxForceRot = 1,
-- MinForce2 = 2,
-- MaxForceRot2 = 3,
-- ForceNoRot = 4,
-- ForceRotPlusForce = 5
-- }
-- Research/documentation on the gtaforums can be found here https://gtaforums.com/topic/885669-precisely-define-object-physics/) and here https://gtaforums.com/topic/887362-apply-forces-and-momentums-to-entityobject/.
-- p6/relative - makes the xyz force not relative to world coords, but to something else
-- p7/highForce - setting false will make the force really low
function Global.ApplyForceToEntityCenterOfMass(entity, forceType, x, y, z, p5, isDirectionRel, isForceRel, p8)
	return _in2(fn, entity, forceType, x, y, z, p5, isDirectionRel, isForceRel, p8)
end
