local fn = _gn(0xA55547801EB331FC)
--- TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD
-- @param pedHandle :
-- @param goToLocationX :
-- @param goToLocationY :
-- @param goToLocationZ :
-- @param focusLocationX :
-- @param focusLocationY :
-- @param focusLocationZ :
-- @param speed :
-- @param shootAtEnemies :
-- @param distanceToStopAt :
-- @param noRoadsDistance :
-- @param unkTrue :
-- @param unkFlag :
-- @param aimingFlag :
-- @param firingPattern :
function Global.TaskGoToCoordAndAimAtHatedEntitiesNearCoord(pedHandle, goToLocationX, goToLocationY, goToLocationZ, focusLocationX, focusLocationY, focusLocationZ, speed, shootAtEnemies, distanceToStopAt, noRoadsDistance, unkTrue, unkFlag, aimingFlag, firingPattern)
	return _in2(fn, pedHandle, goToLocationX, goToLocationY, goToLocationZ, focusLocationX, focusLocationY, focusLocationZ, speed, shootAtEnemies, distanceToStopAt, noRoadsDistance, unkTrue, unkFlag, aimingFlag, _ch(firingPattern))
end
