local fn = _gn(0xC77720A12FE14A86)
function Global.PlaySynchronizedEntityAnim(entity, syncedScene, animation, propName, p4, p5, p6, p7)
	return _in2(fn, entity, syncedScene, _ts(animation), _ts(propName), p4, p5, p6, p7, _r)
end
