local fn = _gn(0xC0AA53F866B3134D)
--- Sets the localplayer playerinfo state back to playing (State 0)
-- States are:
-- -1: "Invalid"
-- 0: "Playing"
-- 1: "Died"
-- 2: "Arrested"
-- 3: "Failed Mission"
-- 4: "Left Game"
-- 5: "Respawn"
-- 6: "In MP Cutscene"
function Global.ForceGameStatePlaying()
	return _in2(fn)
end
