local fn = _gn(0xF9034C136C9E00D3)
--- Occurrences in the b617d scripts:
-- "ARMY_GUARD",
-- "ARMY_HELI",
-- "Cinema_Downtown",
-- "Cinema_Morningwood",
-- "Cinema_Textile",
-- "City_Banks",
-- "Countryside_Banks",
-- "DEALERSHIP",
-- "GRAPESEED_PLANES",
-- "KORTZ_SECURITY",
-- "LOST_BIKERS",
-- "LSA_Planes",
-- "LSA_Planes",
-- "MP_POLICE",
-- "Observatory_Bikers",
-- "POLICE_POUND1",
-- "POLICE_POUND2",
-- "POLICE_POUND3",
-- "POLICE_POUND4",
-- "POLICE_POUND5"
-- "QUARRY",
-- "SANDY_PLANES",
-- "SCRAP_SECURITY",
-- "SEW_MACHINE",
-- "SOLOMON_GATE",
-- "Triathlon_1_Start",
-- "Triathlon_2_Start",
-- "Triathlon_3_Start"
-- Sometimes used with IS_SCENARIO_GROUP_ENABLED:
-- if (TASK::DOES_SCENARIO_GROUP_EXIST("Observatory_Bikers") && (!TASK::IS_SCENARIO_GROUP_ENABLED("Observatory_Bikers"))) {
-- else if (TASK::IS_SCENARIO_GROUP_ENABLED("BLIMP")) {
function Global.DoesScenarioGroupExist(scenarioGroup)
	return _in2(fn, _ts(scenarioGroup), _r)
end
