local fn = _gn(0xA6C90FBC38E395EE)
--- Seems to always return 0, but it's used in quite a few loops.
-- for (num3 = 0; num3 < NETWORK::0xCCD8C02D(); num3++)
-- {
-- if (NETWORK::NETWORK_IS_PARTICIPANT_ACTIVE(PLAYER::0x98F3B274(num3)) != 0)
-- {
-- var num5 = NETWORK::NETWORK_GET_PLAYER_INDEX(PLAYER::0x98F3B274(num3));
function Global.NetworkGetMaxNumParticipants()
	return _in2(fn, _ri)
end
