local fn = _gn(0xD7591B0065AFAA7A)
--- The inner function has a switch on the second parameter. It's the stuck timer index.
-- Here's some pseudo code I wrote for the inner function:
-- void __fastcall NATIVE_RESET_VEHICLE_STUCK_TIMER_INNER(CUnknown* unknownClassInVehicle, int timerIndex)
-- {
-- switch (timerIndex)
-- {
-- case 0:
-- unknownClassInVehicle->FirstStuckTimer = (WORD)0u;
-- case 1:
-- unknownClassInVehicle->SecondStuckTimer = (WORD)0u;
-- case 2:
-- unknownClassInVehicle->ThirdStuckTimer = (WORD)0u;
-- case 3:
-- unknownClassInVehicle->FourthStuckTimer = (WORD)0u;
-- case 4:
-- unknownClassInVehicle->FirstStuckTimer = (WORD)0u;
-- unknownClassInVehicle->SecondStuckTimer = (WORD)0u;
-- unknownClassInVehicle->ThirdStuckTimer = (WORD)0u;
-- unknownClassInVehicle->FourthStuckTimer = (WORD)0u;
-- break;
-- };
-- }
function Global.ResetVehicleStuckTimer(vehicle, nullAttributes)
	return _in2(fn, vehicle, nullAttributes)
end
