local fn = _gn(0x44A113DD6FFC48D1)
--- From the scripts:
-- CAM::SET_FOLLOW_PED_CAM_THIS_UPDATE("FOLLOW_PED_ATTACHED_TO_ROPE_CAMERA", 0);
-- CAM::SET_FOLLOW_PED_CAM_THIS_UPDATE("FOLLOW_PED_ON_EXILE1_LADDER_CAMERA", 1500);
-- CAM::SET_FOLLOW_PED_CAM_THIS_UPDATE("FOLLOW_PED_SKY_DIVING_CAMERA", 0);
-- CAM::SET_FOLLOW_PED_CAM_THIS_UPDATE("FOLLOW_PED_SKY_DIVING_CAMERA", 3000);
-- CAM::SET_FOLLOW_PED_CAM_THIS_UPDATE("FOLLOW_PED_SKY_DIVING_FAMILY5_CAMERA", 0);
-- CAM::SET_FOLLOW_PED_CAM_THIS_UPDATE("FOLLOW_PED_SKY_DIVING_CAMERA", 0);
function Global.SetFollowPedCamCutsceneChat(camName, p1)
	return _in2(fn, _ts(camName), p1, _r)
end
