local fn = _gn(0xA6E7F1CEB523E171)
--- Need to check behavior when drawableId = -1
-- @param ped The ped handle.
-- @param propId The prop id you want to get the texture variations of. Refer to [SET_PED_PROP_INDEX](#\_0x93376B65A266EB5F)
-- @param drawableId The drawable id of the prop you want to get the texture variations of. Refer to [GET_NUMBER_OF_PED_PROP_DRAWABLE_VARIATIONS](#\_0x5FAF9754E789FB47).
function Global.GetNumberOfPedPropTextureVariations(ped, propId, drawableId)
	return _in2(fn, ped, propId, drawableId, _ri)
end
