local fn = _gn(0xC33AB876A77F8164)
--- Gets the closest ped in a radius.
-- Ped Types:
-- Any ped = -1
-- Player = 1
-- Male = 4
-- Female = 5
-- Cop = 6
-- Human = 26
-- SWAT = 27
-- Animal = 28
-- Army = 29
-- ------------------
-- P4 P5 P7 P8
-- 1  0  x  x  = return nearest walking Ped
-- 1  x  0  x  = return nearest walking Ped
-- x  1  1  x  = return Ped you are using
-- 0  0  x  x  = no effect
-- 0  x  0  x  = no effect
-- x = can be 1 or 0. Does not have any obvious changes.
-- This function does not return ped who is:
-- 1. Standing still
-- 2. Driving
-- 3. Fleeing
-- 4. Attacking
-- This function only work if the ped is:
-- 1. walking normally.
-- 2. waiting to cross a road.
-- Note: PED::GET_PED_NEARBY_PEDS works for more peds.
function Global.GetClosestPed(x, y, z, radius, p4, p5, p7, p8, pedType)
	return _in2(fn, x, y, z, radius, p4, p5, _i, p7, p8, pedType, _r)
end
