local fn = _gn(0x08DA95E8298AE772)
--- //this part of the code is to determine at which entity the player is aiming, for example if you want to create a mod where you give orders to peds
-- Entity aimedentity;
-- Player player = PLAYER::PLAYER_ID();
-- PLAYER::_GET_AIMED_ENTITY(player, &aimedentity);
-- //bg is an array of peds
-- TASK::TASK_SHOOT_AT_ENTITY(bg[i], aimedentity, 5000, MISC::GET_HASH_KEY("FIRING_PATTERN_FULL_AUTO"));
-- in practical usage, getting the entity the player is aiming at and then task the peds to shoot at the entity, at a button press event would be better.
-- Firing Pattern Hash Information: https://pastebin.com/Px036isB
function Global.TaskShootAtEntity(entity, target, duration, firingPattern)
	return _in2(fn, entity, target, duration, _ch(firingPattern))
end
