local fn = _gn(0x388EB2B86C73B6B3)
--- Returns a handle to networkHandle* from the specified player handle and stores it in a given buffer.
-- * Currently unknown struct
-- Example:
-- std::vector<UINT64> GetPlayerNetworkHandle(Player player) {
-- const int size = 13;
-- uint64_t *buffer = std::make_unique<uint64_t[]>(size).get();
-- NETWORK::NETWORK_HANDLE_FROM_PLAYER(player, reinterpret_cast<int *>(buffer), 13);
-- for (int i = 0; i < size; i++) {
-- Log::Msg("networkhandle[%i]: %llx", i, buffer[i]);
-- }
-- std::vector<UINT64> result(buffer, buffer + sizeof(buffer));
-- return result;
-- }
function Global.NetworkHandleFromPlayer(player, bufferSize)
	return _in2(fn, player, _i, bufferSize)
end
