local fn = _gn(0x4BA92A18502BCA61)
--- p8, p9, p10 is another coordinate, or zero, often related to `GET_BLIP_COORDS` in the decompiled scripts.
-- @param x1 X dimension of the angled area 'origin'
-- @param y1 Y dimension of the angled area 'origin'
-- @param z1 Z dimension of the angled area 'origin'
-- @param x2 X dimension of the angled area 'extent'
-- @param y2 Y dimension of the angled area 'extent'
-- @param z2 Z dimension of the angled area 'extent'
-- @param width Width of the angled area
function Global.NetworkStartRespawnSearchInAngledAreaForPlayer(player, x1, y1, z1, x2, y2, z2, width, p8, p9, p10, flags)
	return _in2(fn, player, x1, y1, z1, x2, y2, z2, width, p8, p9, p10, flags, _r)
end
