local fn = _gn(0x8E04FEDD28D42462)
--- Plays ambient speech; see also [`PLAY_PED_AMBIENT_SPEECH_AND_CLONE_NATIVE`](#\_0xC6941B4A3A8FBBB9).
-- ```
-- speechParam: Can be one of the following:
-- SPEECH_PARAMS_STANDARD
-- SPEECH_PARAMS_ALLOW_REPEAT
-- SPEECH_PARAMS_BEAT
-- SPEECH_PARAMS_FORCE
-- SPEECH_PARAMS_FORCE_FRONTEND
-- SPEECH_PARAMS_FORCE_NO_REPEAT_FRONTEND
-- SPEECH_PARAMS_FORCE_NORMAL
-- SPEECH_PARAMS_FORCE_NORMAL_CLEAR
-- SPEECH_PARAMS_FORCE_NORMAL_CRITICAL
-- SPEECH_PARAMS_FORCE_SHOUTED
-- SPEECH_PARAMS_FORCE_SHOUTED_CLEAR
-- SPEECH_PARAMS_FORCE_SHOUTED_CRITICAL
-- SPEECH_PARAMS_FORCE_PRELOAD_ONLY
-- SPEECH_PARAMS_MEGAPHONE
-- SPEECH_PARAMS_HELI
-- SPEECH_PARAMS_FORCE_MEGAPHONE
-- SPEECH_PARAMS_FORCE_HELI
-- SPEECH_PARAMS_INTERRUPT
-- SPEECH_PARAMS_INTERRUPT_SHOUTED
-- SPEECH_PARAMS_INTERRUPT_SHOUTED_CLEAR
-- SPEECH_PARAMS_INTERRUPT_SHOUTED_CRITICAL
-- SPEECH_PARAMS_INTERRUPT_NO_FORCE
-- SPEECH_PARAMS_INTERRUPT_FRONTEND
-- SPEECH_PARAMS_INTERRUPT_NO_FORCE_FRONTEND
-- SPEECH_PARAMS_ADD_BLIP
-- SPEECH_PARAMS_ADD_BLIP_ALLOW_REPEAT
-- SPEECH_PARAMS_ADD_BLIP_FORCE
-- SPEECH_PARAMS_ADD_BLIP_SHOUTED
-- SPEECH_PARAMS_ADD_BLIP_SHOUTED_FORCE
-- SPEECH_PARAMS_ADD_BLIP_INTERRUPT
-- SPEECH_PARAMS_ADD_BLIP_INTERRUPT_FORCE
-- SPEECH_PARAMS_FORCE_PRELOAD_ONLY_SHOUTED
-- SPEECH_PARAMS_FORCE_PRELOAD_ONLY_SHOUTED_CLEAR
-- SPEECH_PARAMS_FORCE_PRELOAD_ONLY_SHOUTED_CRITICAL
-- SPEECH_PARAMS_SHOUTED
-- SPEECH_PARAMS_SHOUTED_CLEAR
-- SPEECH_PARAMS_SHOUTED_CRITICAL
-- Note: A list of Name and Parameters can be found here pastebin.com/1GZS5dCL
-- ```
-- ```
-- NativeDB Added Parameter 4: Any p3
-- ```
-- @param ped The ped to play the ambient speech.
-- @param speechName Name of the speech to play, eg. "GENERIC_HI".
function Global.PlayAmbientSpeech1(ped, speechName, speechParam)
	return _in2(fn, ped, _ts(speechName), _ts(speechParam))
end
