local fn = _gn(0xB138AAB8A70D3C69)
--- Called 38 times in the scripts. There are 5 different audioNames used.
-- One unknown removed below.
-- AUDIO::PLAY_MISSION_COMPLETE_AUDIO("DEAD");
-- AUDIO::PLAY_MISSION_COMPLETE_AUDIO("FRANKLIN_BIG_01");
-- AUDIO::PLAY_MISSION_COMPLETE_AUDIO("GENERIC_FAILED");
-- AUDIO::PLAY_MISSION_COMPLETE_AUDIO("TREVOR_SMALL_01");
function Global.PlayMissionCompleteAudio(audioName)
	return _in2(fn, _ts(audioName))
end
