local fn = _gn(0xBDA5DF49D080FE4E)
--- After looking at some scripts the second parameter seems to be an id of some kind. Here are some I found from some R* scripts:
-- "miss_Tower_01" (this went from 01 - 10)
-- "miss_Ass0" (0, 4, 6, 3)
-- "MISS_PATROL_8"
-- I think they're patrol routes, but I'm not sure. And I believe the 3rd parameter is a BOOL, but I can't confirm other than only seeing 0 and 1 being passed.
-- As far as I can see the patrol routes names such as "miss_Ass0" have been defined earlier in the scripts. This leads me to believe we can defined our own new patrol routes by following the same approach.
-- From the scripts
-- TASK::OPEN_PATROL_ROUTE("miss_Ass0");
-- TASK::ADD_PATROL_ROUTE_NODE(0, "WORLD_HUMAN_GUARD_STAND", l_738[0/*3*/], -139.4076690673828, -993.4732055664062, 26.2754, MISC::GET_RANDOM_INT_IN_RANGE(5000, 10000));
-- TASK::ADD_PATROL_ROUTE_NODE(1, "WORLD_HUMAN_GUARD_STAND", l_738[1/*3*/], -116.1391830444336, -987.4984130859375, 26.38541030883789, MISC::GET_RANDOM_INT_IN_RANGE(5000, 10000));
-- TASK::ADD_PATROL_ROUTE_NODE(2, "WORLD_HUMAN_GUARD_STAND", l_738[2/*3*/], -128.46847534179688, -979.0340576171875, 26.2754, MISC::GET_RANDOM_INT_IN_RANGE(5000, 10000));
-- TASK::ADD_PATROL_ROUTE_LINK(0, 1);
-- TASK::ADD_PATROL_ROUTE_LINK(1, 2);
-- TASK::ADD_PATROL_ROUTE_LINK(2, 0);
-- TASK::CLOSE_PATROL_ROUTE();
-- TASK::CREATE_PATROL_ROUTE();
function Global.TaskPatrol(ped, p1, p2, p3, p4)
	return _in2(fn, ped, _ts(p1), p2, p3, p4)
end
