local fn = _gn(0xA60BB5CE242BB254)
--- From what I can tell it looks like it does the following:
-- Creates/hosts a new transition to another online session, using this in FiveM will result in other players being disconencted from the server/preventing them from joining. This is most likely because I entered the wrong session parameters since they're pretty much all unknown right now.
-- You also need to use `NetworkJoinTransition(Player player)` and `NetworkLaunchTransition()`.
-- @param p0 Unknown int
-- @param p1 Unknown int
-- @param p2 Unknown int
-- @param p3 Unknown int
-- @param p4 Unknown always 0 in decompiled scripts
-- @param p5 BOOL purpose unknown, both 0 and 1 are used in decompiled scripts.
-- @param p6 BOOL purpose unknown, both 0 and 1 are used in decompiled scripts.
-- @param p7 Unknown int, it's an int according to decompiled scripts, however the value is always 0 or 1.
-- @param p8 Unknown int, it's an int according to decompiled scripts, however the value is always 0 or 1.
-- @param p9 Unknown int, sometimes 0, but also 32768 or 16384 appear in decompiled scripst, maybe a flag of some sort?
-- @return Probably a bool indicating if the transition was created.
function Global.NetworkHostTransition(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9)
	return _in2(fn, p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, _r)
end
