local fn = _gn(0x2F7CEB6520288061)
--- Used with radios:
-- void sub_cf383(auto _a0) {
-- if ((a_0)==1) {
-- if (MISC::IS_BIT_SET((g_240005._f1), 3)) {
-- PLAYER::_2F7CEB6520288061(0);
-- AUDIO::SET_AUDIO_FLAG("AllowRadioDuringSwitch", 0);
-- AUDIO::SET_MOBILE_PHONE_RADIO_STATE(0);
-- AUDIO::SET_AUDIO_FLAG("MobileRadioInGame", 0);
-- }
-- sub_cf3f6(1);
-- } else {
-- if (MISC::IS_BIT_SET((g_240005._f1), 3)) {
-- PLAYER::_2F7CEB6520288061(1);
-- AUDIO::SET_AUDIO_FLAG("AllowRadioDuringSwitch", 1);
-- AUDIO::SET_MOBILE_PHONE_RADIO_STATE(1);
-- AUDIO::SET_AUDIO_FLAG("MobileRadioInGame", 1);
-- }
-- sub_cf3f6(0);
-- }
-- }
-- SET_PLAYER_S*
function Global.N_0x2f7ceb6520288061(p0)
	return _in2(fn, p0)
end
