local fn = _gn(0x1CF38D529D7441D9)
--- Has something to do with trains. Always precedes SET_MISSION_TRAIN_AS_NO_LONGER_NEEDED.
-- ============================================
-- May be true that it can be used with trains not sure, but not specifically for trains. Go find Xbox360 decompiled scripts and search for 'func_1333' in freemode.c it isn't used just for trains. Thanks for the info tho.
-- Btw, func_1333 ends up calling this func which uses this native,
-- void func_1338(int iParam0)//Position
-- {
-- ENTITY::FREEZE_ENTITY_POSITION(iParam0, true);
-- ENTITY::SET_ENTITY_COLLISION(iParam0, false, 0);
-- ENTITY::SET_ENTITY_INVINCIBLE(iParam0, true);
-- VEHICLE::_0xDF594D8D(iParam0, true);
-- }
function Global.SetVehicleSt(vehicle, toggle)
	return _in2(fn, vehicle, toggle)
end
