local fn = _gn(0x45905BE8654AE067)
--- See gtaforums.com/topic/843561-pathfind-node-types for node type info. 0 = paved road only, 1 = any road, 3 = water
-- p10 always equal 0x40400000
-- p11 always equal 0
function Global.GetNthClosestVehicleNodeFavourDirection(x, y, z, desiredX, desiredY, desiredZ, nthClosest, nodetype, p10, p11)
	return _in2(fn, x, y, z, desiredX, desiredY, desiredZ, nthClosest, _v, _f, nodetype, p10, p11, _r)
end
