local fn = _gn(0x6A071245EB0D1882)
--- The entity will move towards the target until time is over (duration) or get in target's range (distance). p5 and p6 are unknown, but you could leave p5 = 1073741824 or 100 or even 0 (didn't see any difference but on the decompiled scripts, they use 1073741824 mostly) and p6 = 0
-- Note: I've only tested it on entity -> ped and target -> vehicle. It could work differently on other entities, didn't try it yet.
-- Example: TASK::TASK_GO_TO_ENTITY(pedHandle, vehicleHandle, 5000, 4.0, 100, 1073741824, 0)
-- Ped will run towards the vehicle for 5 seconds and stop when time is over or when he gets 4 meters(?) around the vehicle (with duration = -1, the task duration will be ignored).
function Global.TaskGoToEntity(entity, target, duration, distance, speed, p5, p6)
	return _in2(fn, entity, target, duration, distance, speed, p5, p6)
end
