local fn = _gn(0xC3675780C92F90F9)
--- breakForce is the amount of force required to break the bond.
-- p14 - is always 1 in scripts
-- p15 - is 1 or 0 in scripts - unknown what it does
-- p16 - controls collision between the two entities (FALSE disables collision).
-- p17 - do not teleport entity to be attached to the position of the bone Index of the target entity (if 1, entity will not be teleported to target bone)
-- p18 - is always 2 in scripts.
function Global.AttachEntityToEntityPhysically(entity1, entity2, boneIndex1, boneIndex2, xPos1, yPos1, zPos1, xPos2, yPos2, zPos2, xRot, yRot, zRot, breakForce, fixedRot, p15, collision, teleport, p18)
	return _in2(fn, entity1, entity2, boneIndex1, boneIndex2, xPos1, yPos1, zPos1, xPos2, yPos2, zPos2, xRot, yRot, zRot, breakForce, fixedRot, p15, collision, teleport, p18)
end
