local fn = _gn(0xE3A7742E0B7A2F8B)
function Global.N_0xe3a7742e0b7a2f8b(x1, y1, z1, x2, y2, z2, damage, p7, weaponHash, ownerPed, isNotAudible, isInVisible, speed, entity)
	return _in2(fn, x1, y1, z1, x2, y2, z2, damage, p7, _ch(weaponHash), ownerPed, isNotAudible, isInVisible, speed, entity)
end
