local fn = _gn(0x1F2E4E06DEA8992B)
--- Often called after START_PLAYBACK_RECORDED_VEHICLE and SKIP_TIME_IN_PLAYBACK_RECORDED_VEHICLE; similar in use to FORCE_ENTITY_AI_AND_ANIMATION_UPDATE.
function Global.ForcePlaybackRecordedVehicleUpdate(vehicle, p1)
	return _in2(fn, vehicle, p1)
end
