local fn = _gn(0x0060B31968E60E41)
--- shakeNames in script_rel: CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, POV_DRUNK_SHAKE, DRUNK_SHAKE, MINIGAME_TRAIN_SHAKE
-- _IS_GAMEPLAY_*
function Global.N_0x0060b31968e60e41(shakeName)
	return _in2(fn, _ts(shakeName), _ri)
end
