local fn = _gn(0xfc02caf6)
--- the status of default voip system. It affects on `NETWORK_IS_PLAYER_TALKING` and `mp_facial` animation.
-- This function doesn't need to be called every frame, it works like a switcher.
-- @param player The target player.
-- @param state Overriding state.
function Global.SetPlayerTalkingOverride(player, state)
	return _in2(fn, player, state)
end
