local fn = _gn(0x423f7e39)
--- Overwrite the games default CPortalTracker interior detection range.
-- This fixes potentially unwanted behaviour in the base game and allows you to build custom interiors with larger ceiling heights without running into graphical glitches.
-- By default CPortalTracker will probe 4 units downward trying to reach collisions that are part of the interior the entity is in.
-- If no collision can be found 16 units are used in some circumstances.
-- There are 30+ hard coded special cases, only some of them exposed via script (for example `ENABLE_STADIUM_PROBES_THIS_FRAME`).
-- This native allows you to extend the probe range up to 150 units which is the same value the game uses for the `xs_arena_interior`
-- @param probeLength The desired probe length (0.0 - 150.0)
function Global.SetInteriorProbeLength(probeLength)
	return _in2(fn, probeLength)
end
