local fn = _gn(0x9D64D7405520E3D3)
--- This doesn't stop a piece of dialogue that has been triggered.
-- This stops the ability to force ambient dialogue if set to true - however setting it to false, then triggering a context, then setting it to true again will allow this.
-- Nb. This does not sync over the network, it will only affect peds locally. Use [STOP_PED_SPEAKING_SYNCED](#\_0xAB6781A5F3101470) if you need to affect peds on other machines too.
function Global.StopPedSpeaking(ped, shouldDisable)
	return _in2(fn, ped, shouldDisable)
end
