local fn = _gn(0x1B5C85C612E5256E)
--- Sets an area where scenarios are blocked
-- @param posMinX Min X Coordinate.
-- @param posMinY Min Y Coordinate.
-- @param posMinZ Min Z Coordinate.
-- @param posMaxX Max X Coordinate.
-- @param posMaxY Max Y Coordinate.
-- @param posMaxZ Max Z Coordinate.
-- @param network Optionally networked to all other players
-- @param cancelActive Should this cause peds already in active scenario points in the area specified to leave
-- @param blockPeds if this area effects scenarios with peds
-- @param blockVehicles if this area effects scenarios with vehicles
function Global.AddScenarioBlockingArea(posMinX, posMinY, posMinZ, posMaxX, posMaxY, posMaxZ, network, cancelActive, blockPeds, blockVehicles)
	return _in2(fn, posMinX, posMinY, posMinZ, posMaxX, posMaxY, posMaxZ, network, cancelActive, blockPeds, blockVehicles, _ri)
end
