local fn = _gn(0x26695EC767728D84)
--- https://github.com/femga/rdr3_discoveries/tree/master/AI/RAGDOLL_BLOCKING_FLAGS
-- flags:
-- enum eRagdollBlockingFlags
-- {
-- RBF_BULLET_IMPACT = (1 << 0),
-- RBF_VEHICLE_IMPACT = (1 << 1),
-- RBF_FIRE = (1 << 2),
-- RBF_ELECTROCUTION = (1 << 3),
-- RBF_PLAYER_IMPACT = (1 << 4),
-- RBF_EXPLOSION = (1 << 5),
-- RBF_IMPACT_OBJECT = (1 << 6),
-- RBF_MELEE = (1 << 7),
-- RBF_RUBBER_BULLET = (1 << 8),
-- RBF_FALLING = (1 << 9),
-- RBF_WATER_JET = (1 << 10),
-- RBF_DROWNING = (1 << 11),
-- RBF_0x9F52E2C4 = (1 << 12),
-- RBF_PLAYER_BUMP = (1 << 13),
-- RBF_PLAYER_RAGDOLL_BUMP = (1 << 14),
-- RBF_PED_RAGDOLL_BUMP = (1 << 15),
-- RBF_VEHICLE_GRAB = (1 << 16),
-- RBF_SMOKE_GRENADE = (1 << 17),
-- RBF_HORSE_BUMP = (1 << 18),
-- RBF_ACTIVATE_ON_COLLISION = (1 << 19)
-- };
function Global.SetRagdollBlockingFlags(ped, flags)
	return _in2(fn, ped, flags)
end
