local fn = _gn(0x6a48b3ca)
--- Sets the display info for a minimap overlay.
-- @param miniMap The minimap overlay ID.
-- @param x The X position for the overlay. This is equivalent to a game coordinate X.
-- @param y The Y position for the overlay. This is equivalent to a game coordinate Y, except that it's inverted (gfxY = -gameY).
-- @param xScale The X scale for the overlay. This is equivalent to the Flash \_xscale property, therefore 100 = 100%.
-- @param yScale The Y scale for the overlay. This is equivalent to the Flash \_yscale property.
-- @param alpha The alpha value for the overlay. This is equivalent to the Flash \_alpha property, therefore 100 = 100%.
function Global.SetMinimapOverlayDisplay(miniMap, x, y, xScale, yScale, alpha)
	return _in2(fn, miniMap, x, y, xScale, yScale, alpha)
end
