local fn = _gn(0xde73bc10)
--- Returns the model type of the vehicle as defined by:
-- ```cpp
-- enum VehicleType
-- {
-- VEHICLE_TYPE_NONE = -1,
-- VEHICLE_TYPE_CAR = 0,
-- VEHICLE_TYPE_PLANE = 1,
-- VEHICLE_TYPE_TRAILER = 2,
-- VEHICLE_TYPE_QUADBIKE = 3,
-- VEHICLE_TYPE_DRAFT = 4,
-- VEHICLE_TYPE_SUBMARINECAR = 5,
-- VEHICLE_TYPE_AMPHIBIOUS_AUTOMOBILE = 6,
-- VEHICLE_TYPE_AMPHIBIOUS_QUADBIKE = 7,
-- VEHICLE_TYPE_HELI = 8,
-- VEHICLE_TYPE_BLIMP = 9,
-- VEHICLE_TYPE_AUTOGYRO = 10,
-- VEHICLE_TYPE_BIKE = 11,
-- VEHICLE_TYPE_BICYCLE = 12,
-- VEHICLE_TYPE_BOAT = 13,
-- VEHICLE_TYPE_TRAIN = 14,
-- VEHICLE_TYPE_SUBMARINE = 15,
-- };
-- ```
-- @param vehicle The vehicle's entity handle.
-- @return Returns the vehicles model type
function Global.GetVehicleTypeRaw(vehicle)
	return _in2(fn, vehicle, _ri)
end
