local fn = _gn(0x867654CBC7606F2C)
function Global.ShootSingleBulletBetweenCoords(x1, y1, z1, x2, y2, z2, damage, p7, weaponHash, ownerPed, isAudible, isInvisible, speed)
	return _in2(fn, x1, y1, z1, x2, y2, z2, damage, p7, _ch(weaponHash), ownerPed, isAudible, isInvisible, speed)
end
