local fn = _gn(0xC95EB1DB6E92113D)
function Global.StartParticleFxNonLoopedOnEntity_2(effectName, entity, xOffset, yOffset, zOffset, xRot, yRot, zRot, scale, p9, p10, p11)
	return _in2(fn, _ts(effectName), entity, xOffset, yOffset, zOffset, xRot, yRot, zRot, scale, p9, p10, p11, _r)
end
