local fn = _gn(0xC7622C0D36B2FDA8)
--- 100 would equal attack
-- less then 50ish would mean run away
-- Only the values 0, 1 and 2 occur in the decompiled scripts. Most likely refers directly to the values also described in combatbehaviour.meta:
-- 0: CA_Poor
-- 1: CA_Average
-- 2: CA_Professional
-- Tested this and got the same results as the first explanation here. Could not find any difference between 0, 1 and 2.
function Global.SetPedCombatAbility(ped, p1)
	return _in2(fn, ped, p1)
end
