local fn = _gn(0x971DA0055324D033)
--- enum ObjectPaintVariants
-- {
-- Pacific = 0,
-- Azure = 1,
-- Nautical = 2,
-- Continental = 3,
-- Battleship = 4,
-- Intrepid = 5,
-- Uniform = 6,
-- Classico = 7,
-- Mediterranean = 8,
-- Command = 9,
-- Mariner = 10,
-- Ruby = 11,
-- Vintage = 12,
-- Pristine = 13,
-- Merchant = 14,
-- Voyager = 15
-- };
function Global.SetObjectTextureVariation(object, textureVariation)
	return _in2(fn, object, textureVariation)
end
