local fn = _gn(0xA1C996C2A744262E)
--- Simply checks if the cutscene has loaded and doesn't check via CutSceneManager as opposed to HAS_[THIS]_CUTSCENE_LOADED.
function Global.N_0xa1c996c2a744262e(cutsceneName)
	return _in2(fn, _ts(cutsceneName), _r)
end
