local fn = _gn(0x9DEF883114668116)
--- Creates a script vehicle generator at the given coordinates. Most parameters after the model hash are unknown.
-- Parameters:
-- a/w/s - Generator position
-- heading - Generator heading
-- p4 - Unknown (always 5.0)
-- p5 - Unknown (always 3.0)
-- modelHash - Vehicle model hash
-- p7/8/9/10 - Unknown (always -1)
-- p11 - Unknown (usually TRUE, only one instance of FALSE)
-- p12/13 - Unknown (always FALSE)
-- p14 - Unknown (usally FALSE, only two instances of TRUE)
-- p15 - Unknown (always TRUE)
-- p16 - Unknown (always -1)
-- Vector3 coords = GET_ENTITY_COORDS(PLAYER_PED_ID(), 0);	CREATE_SCRIPT_VEHICLE_GENERATOR(coords.x, coords.y, coords.z, 1.0f, 5.0f, 3.0f, GET_HASH_KEY("adder"), -1. -1, -1, -1, -1, true, false, false, false, true, -1);
function Global.CreateScriptVehicleGenerator(x, y, z, heading, p4, p5, modelHash, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16)
	return _in2(fn, x, y, z, heading, p4, p5, _ch(modelHash), p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, _ri)
end
