local fn = _gn(0x142A02425FF02BD9)
--- Plays a scenario on a Ped at their current location.
-- unkDelay - Usually 0 or -1, doesn't seem to have any effect. Might be a delay between sequences.
-- playEnterAnim - Plays the "Enter" anim if true, otherwise plays the "Exit" anim. Scenarios that don't have any "Enter" anims won't play if this is set to true.
-- List of scenarioNames: pastebin.com/6mrYTdQv
-- Also these:
-- WORLD_FISH_FLEE
-- DRIVE
-- WORLD_HUMAN_HIKER
-- WORLD_VEHICLE_ATTRACTOR
-- WORLD_VEHICLE_BICYCLE_MOUNTAIN
-- WORLD_VEHICLE_BIKE_OFF_ROAD_RACE
-- WORLD_VEHICLE_BIKER
-- WORLD_VEHICLE_CONSTRUCTION_PASSENGERS
-- WORLD_VEHICLE_CONSTRUCTION_SOLO
-- WORLD_VEHICLE_DRIVE_PASSENGERS
-- WORLD_VEHICLE_DRIVE_SOLO
-- WORLD_VEHICLE_EMPTY
-- WORLD_VEHICLE_PARK_PARALLEL
-- WORLD_VEHICLE_PARK_PERPENDICULAR_NOSE_IN
-- WORLD_VEHICLE_POLICE_BIKE
-- WORLD_VEHICLE_POLICE_CAR
-- WORLD_VEHICLE_POLICE_NEXT_TO_CAR
-- WORLD_VEHICLE_SALTON_DIRT_BIKE
-- WORLD_VEHICLE_TRUCK_LOGS
function Global.TaskStartScenarioInPlace(ped, scenarioName, unkDelay, playEnterAnim)
	return _in2(fn, ped, _ts(scenarioName), unkDelay, playEnterAnim)
end
