local fn = _gn(0x0B4DF1FA60C0E664)
--- This function shows various HUD (Heads-up Display) components.
-- Listed below are the integers and the corresponding HUD component.
-- *   1 : WANTED_STARS
-- *   2 : WEAPON_ICON
-- *   3 : CASH
-- *   4 : MP_CASH
-- *   5 : MP_MESSAGE
-- *   6 : VEHICLE_NAME
-- *   7 : AREA_NAME
-- *   8 : VEHICLE_CLASS
-- *   9 : STREET_NAME
-- *   10 : HELP_TEXT
-- *   11 : FLOATING_HELP_TEXT\_1
-- *   12 : FLOATING_HELP_TEXT\_2
-- *   13 : CASH_CHANGE
-- *   14 : RETICLE
-- *   15 : SUBTITLE_TEXT
-- *   16 : RADIO_STATIONS
-- *   17 : SAVING_GAME
-- *   18 : GAME_STREAM
-- *   19 : WEAPON_WHEEL
-- *   20 : WEAPON_WHEEL_STATS
-- *   21 : HUD_COMPONENTS
-- *   22 : HUD_WEAPONS
-- These integers also work for the [`HIDE_HUD_COMPONENT_THIS_FRAME`](#\_0x6806C51AD12B83B8) native, but instead hides the HUD component.
function Global.ShowHudComponentThisFrame(id)
	return _in2(fn, id)
end
