local fn = _gn(0xDF2E1F7742402E81)
--- Seems to animate the gameplay camera zoom.
-- Eg. _ANIMATE_GAMEPLAY_CAM_ZOOM(1f, 1000f);
-- will animate the camera zooming in from 1000 meters away.
-- Game scripts use it like this:
-- // Setting this to 1 prevents V key from changing zoom
-- PLAYER::SET_PLAYER_FORCED_ZOOM(PLAYER::PLAYER_ID(), 1);
-- // These restrict how far you can move cam up/down left/right
-- CAM::_CLAMP_GAMEPLAY_CAM_YAW(-20f, 50f);
-- CAM::_CLAMP_GAMEPLAY_CAM_PITCH(-60f, 0f);
-- CAM::_ANIMATE_GAMEPLAY_CAM_ZOOM(1f, 1f);
function Global.AnimateGameplayCamZoom(p0, distance)
	return _in2(fn, p0, distance)
end
