local fn = _gn(0x6CF598A2957C2BF8)
--- p0 seems to be the weapon index
-- p1 seems to be the weapon component index
-- struct DlcComponentData{
-- int attachBone;
-- int padding1;
-- int bActiveByDefault;
-- int padding2;
-- int unk;
-- int padding3;
-- int componentHash;
-- int padding4;
-- int unk2;
-- int padding5;
-- int componentCost;
-- int padding6;
-- char nameLabel[64];
-- char descLabel[64];
-- };
function Global.GetDlcWeaponComponentData(dlcWeaponIndex, dlcWeapCompIndex, ComponentDataPtr)
	return _in2(fn, dlcWeaponIndex, dlcWeapCompIndex, _ii(ComponentDataPtr) --[[ may be optional ]], _r)
end
