local fn = _gn(0x77FE3402004CD1B0)
--- GRAPHICS::\_0x77FE3402004CD1B0(HUD::\_GET_LABEL_TEXT("YACHT_GSY"));
-- GRAPHICS::\_0x77FE3402004CD1B0(PLAYER::GET_PLAYER_NAME(PLAYER::PLAYER_ID()));
-- Both \_0xBA7148484BD90365 / \_0x77FE3402004CD1B0 works, but \_0x77FE3402004CD1B0 is usually used for "name" (organisation, players..).
function Global.ScaleformMovieMethodAddParamTextureNameString_2(string)
	return _in2(fn, _ts(string))
end
