local fn = _gn(0xB8A850F20A067EB6)
--- This function anchors script draws to a side of the safe zone. This needs to be called to make the interface
-- independent of the player's safe zone configuration.
-- These values are equivalent to `alignX` and `alignY` in `common:/data/ui/frontend.xml`, which can be used as a baseline
-- for default alignment.
-- Valid values for `horizontalAlign`, from original documentation:
-- *   **C (67)** - Center: DRAW_TEXT starts in the middle of the screen, while DRAW_RECT starts on the right; both move with
-- the right side of the screen.
-- *   **L (76)** - Left: Anchors to the left side, DRAW_RECT starts on the left side of the screen, same as DRAW_TEXT when
-- centered.
-- *   **R (82)** - Right: DRAW_TEXT starts on the left side (normal 0,0), while DRAW_RECT starts some short distance away
-- from the right side of the screen, both move with the right side of the screen.
-- Valid values for `verticalAlign`, from original documentation:
-- *   **B (66)** - Bottom: DRAW_RECT starts about as far as the middle of the map from the bottom, while DRAW_TEXT is about
-- rather centered.
-- *   **C (67)** - Center: It starts at a certain distance from the bottom, but the distance is fixed, the distance is
-- different from 66.
-- *   **T (84)** - Top: Anchors to the top, DRAW_RECT starts on the top of the screen, DRAW_TEXT just below it.
-- Using any other value (including 0) will result in the safe zone not being taken into account for this draw. The
-- canonical value for this is 'I' (73).
-- For example, you can use `SET_SCRIPT_GFX_ALIGN(0, 84)` to only scale on the Y axis (to the top), but not change the X
-- axis.
-- To reset the value, use `RESET_SCRIPT_GFX_ALIGN`.
-- @param horizontalAlign The horizontal alignment. This can be 67 ('C'), 76 ('L'), or 82 ('R').
-- @param verticalAlign The vertical alignment. This can be 67 ('C'), 66 ('B'), or 84 ('T').
function Global.SetScreenDrawPosition(horizontalAlign, verticalAlign)
	return _in2(fn, horizontalAlign, verticalAlign)
end
