local fn = _gn(0xAF8A94EDE7712BEF)
--- List of movement clipsets:
-- Thanks to elsewhat for list.
-- "ANIM_GROUP_MOVE_BALLISTIC"
-- "ANIM_GROUP_MOVE_LEMAR_ALLEY"
-- "clipset@move@trash_fast_turn"
-- "FEMALE_FAST_RUNNER"
-- "missfbi4prepp1_garbageman"
-- "move_characters@franklin@fire"
-- "move_characters@Jimmy@slow@"
-- "move_characters@michael@fire"
-- "move_f@flee@a"
-- "move_f@scared"
-- "move_f@sexy@a"
-- "move_heist_lester"
-- "move_injured_generic"
-- "move_lester_CaneUp"
-- "move_m@bag"
-- "MOVE_M@BAIL_BOND_NOT_TAZERED"
-- "MOVE_M@BAIL_BOND_TAZERED"
-- "move_m@brave"
-- "move_m@casual@d"
-- "move_m@drunk@moderatedrunk"
-- "MOVE_M@DRUNK@MODERATEDRUNK"
-- "MOVE_M@DRUNK@MODERATEDRUNK_HEAD_UP"
-- "MOVE_M@DRUNK@SLIGHTLYDRUNK"
-- "MOVE_M@DRUNK@VERYDRUNK"
-- "move_m@fire"
-- "move_m@gangster@var_e"
-- "move_m@gangster@var_f"
-- "move_m@gangster@var_i"
-- "move_m@JOG@"
-- "MOVE_M@PRISON_GAURD"
-- "MOVE_P_M_ONE"
-- "MOVE_P_M_ONE_BRIEFCASE"
-- "move_p_m_zero_janitor"
-- "move_p_m_zero_slow"
-- "move_ped_bucket"
-- "move_ped_crouched"
-- "move_ped_mop"
-- "MOVE_M@FEMME@"
-- "MOVE_F@FEMME@"
-- "MOVE_M@GANGSTER@NG"
-- "MOVE_F@GANGSTER@NG"
-- "MOVE_M@POSH@"
-- "MOVE_F@POSH@"
-- "MOVE_M@TOUGH_GUY@"
-- "MOVE_F@TOUGH_GUY@"
-- ~ NotCrunchyTaco
-- @param transitionSpeed time in seconds it takes to transition from one movement clipset to another.
function Global.SetPedMovementClipset(ped, clipSet, transitionSpeed)
	return _in2(fn, ped, _ts(clipSet), transitionSpeed)
end
