local fn = _gn(0xE3AD2BDBAEE269AC)
--- NativeDB Added Parameter 9: BOOL noDamage
-- ```
-- ```
-- BOOL isAudible = If explosion makes a sound.
-- BOOL isInvisible = If the explosion is invisible or not.
-- BOOL noDamage = false: damage || nodamage = true: no damage
-- ```
-- ```cpp
-- enum class eExplosionTag : uint32_t
-- {
-- DONTCARE = 0xFFFFFFFF,
-- GRENADE = 0,
-- GRENADELAUNCHER = 1,
-- STICKYBOMB = 2,
-- MOLOTOV = 3,
-- ROCKET = 4,
-- TANKSHELL = 5,
-- HI_OCTANE = 6,
-- CAR = 7,
-- PLANE = 8,
-- PETROL_PUMP = 9,
-- BIKE = 10,
-- DIR_STEAM = 11,
-- DIR_FLAME = 12,
-- DIR_WATER_HYDRANT = 13,
-- DIR_GAS_CANISTER = 14,
-- BOAT = 15,
-- SHIP_DESTROY = 16,
-- TRUCK = 17,
-- BULLET = 18,
-- SMOKEGRENADELAUNCHER = 19,
-- SMOKEGRENADE = 20,
-- BZGAS = 21,
-- FLARE = 22,
-- GAS_CANISTER = 23,
-- EXTINGUISHER = 24,
-- _0x988620B8 = 25,
-- EXP_TAG_TRAIN = 26,
-- EXP_TAG_BARREL = 27,
-- EXP_TAG_PROPANE = 28,
-- EXP_TAG_BLIMP = 29,
-- EXP_TAG_DIR_FLAME_EXPLODE = 30,
-- EXP_TAG_TANKER = 31,
-- PLANE_ROCKET = 32,
-- EXP_TAG_VEHICLE_BULLET = 33,
-- EXP_TAG_GAS_TANK = 34,
-- EXP_TAG_BIRD_CRAP = 35,
-- EXP_TAG_RAILGUN = 36,
-- EXP_TAG_BLIMP2 = 37,
-- EXP_TAG_FIREWORK = 38,
-- EXP_TAG_SNOWBALL = 39,
-- EXP_TAG_PROXMINE = 40,
-- EXP_TAG_VALKYRIE_CANNON = 41,
-- EXP_TAG_AIR_DEFENCE = 42,
-- EXP_TAG_PIPEBOMB = 43,
-- EXP_TAG_VEHICLEMINE = 44,
-- EXP_TAG_EXPLOSIVEAMMO = 45,
-- EXP_TAG_APCSHELL = 46,
-- EXP_TAG_BOMB_CLUSTER = 47,
-- EXP_TAG_BOMB_GAS = 48,
-- EXP_TAG_BOMB_INCENDIARY = 49,
-- EXP_TAG_BOMB_STANDARD = 50,
-- EXP_TAG_TORPEDO = 51,
-- EXP_TAG_TORPEDO_UNDERWATER = 52,
-- EXP_TAG_BOMBUSHKA_CANNON = 53,
-- EXP_TAG_BOMB_CLUSTER_SECONDARY = 54,
-- EXP_TAG_HUNTER_BARRAGE = 55,
-- EXP_TAG_HUNTER_CANNON = 56,
-- EXP_TAG_ROGUE_CANNON = 57,
-- EXP_TAG_MINE_UNDERWATER = 58,
-- EXP_TAG_ORBITAL_CANNON = 59,
-- EXP_TAG_BOMB_STANDARD_WIDE = 60,
-- EXP_TAG_EXPLOSIVEAMMO_SHOTGUN = 61,
-- EXP_TAG_OPPRESSOR2_CANNON = 62,
-- EXP_TAG_MORTAR_KINETIC = 63,
-- EXP_TAG_VEHICLEMINE_KINETIC = 64,
-- EXP_TAG_VEHICLEMINE_EMP = 65,
-- EXP_TAG_VEHICLEMINE_SPIKE = 66,
-- EXP_TAG_VEHICLEMINE_SLICK = 67,
-- EXP_TAG_VEHICLEMINE_TAR = 68,
-- EXP_TAG_SCRIPT_DRONE = 69,
-- EXP_TAG_RAYGUN = 70,
-- EXP_TAG_BURIEDMINE = 71,
-- EXP_TAG_SCRIPT_MISSILE = 72,
-- EXP_TAG_RCTANK_ROCKET = 73,
-- EXP_TAG_BOMB_WATER = 74,
-- EXP_TAG_BOMB_WATER_SECONDARY = 75,
-- _0xF728C4A9 = 76,
-- _0xBAEC056F = 77,
-- EXP_TAG_FLASHGRENADE = 78,
-- EXP_TAG_STUNGRENADE = 79,
-- _0x763D3B3B = 80,
-- EXP_TAG_SCRIPT_MISSILE_LARGE = 81,
-- EXP_TAG_SUBMARINE_BIG = 82,
-- };
function Global.AddExplosion(x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake)
	return _in2(fn, x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake)
end
