local fn = _gn(0x1055AC3A667F09D9)
--- Changes the selected ped aiming animation style.
-- Note : You must use GET_HASH_KEY!
-- Strings to use with GET_HASH_KEY :
-- "Ballistic",
-- "Default",
-- "Fat",
-- "Female",
-- "FirstPerson",
-- "FirstPersonAiming",
-- "FirstPersonFranklin",
-- "FirstPersonFranklinAiming",
-- "FirstPersonFranklinRNG",
-- "FirstPersonFranklinScope",
-- "FirstPersonMPFemale",
-- "FirstPersonMichael",
-- "FirstPersonMichaelAiming",
-- "FirstPersonMichaelRNG",
-- "FirstPersonMichaelScope",
-- "FirstPersonRNG",
-- "FirstPersonScope",
-- "FirstPersonTrevor",
-- "FirstPersonTrevorAiming",
-- "FirstPersonTrevorRNG",
-- "FirstPersonTrevorScope",
-- "Franklin",
-- "Gang",
-- "Gang1H",
-- "GangFemale",
-- "Hillbilly",
-- "MP_F_Freemode",
-- "Michael",
-- "SuperFat",
-- "Trevor"
function Global.SetWeaponAnimationOverride(ped, animStyle)
	return _in2(fn, ped, _ch(animStyle))
end
