local fn = _gn(0xC9884ECADE94CB34)
--- Draws a 2D sprite on the screen.
-- Parameters:
-- textureDict - Name of texture dictionary to load texture from
-- textureName - Name of texture to load from texture dictionary
-- screenX/Y - Screen offset (0.5 = center)
-- scaleX/Y - Texture scaling. Negative values can be used to flip the texture on that axis. (0.5 = half)
-- heading - Texture rotation in degrees (default = 0.0) positive is clockwise, measured in degrees
-- red,green,blue - Sprite color (default = 255/255/255)
-- alpha - opacity level
-- https://github.com/femga/rdr3_discoveries/tree/master/useful_info_from_rpfs/textures
function Global.DrawSprite(textureDict, textureName, screenX, screenY, width, height, heading, red, green, blue, alpha, p11)
	return _in2(fn, _ts(textureDict), _ts(textureName), screenX, screenY, width, height, heading, red, green, blue, alpha, p11)
end
