local fn = _gn(0x9E036D5204FFBBC8)
--- _GET_ANIM_SCENE_PLAYBACK_LIST_PHASE_AUDIO_LOAD_STRESS
function Global.N_0x9e036d5204ffbbc8(animScene, phaseName)
	return _in2(fn, animScene, _ts(phaseName), _ri)
end
