local fn = _gn(0xE546BDA1B3E288EE)
--- enum eSessionFlags
-- {
-- SESSION_FLAG_NONE = 0,
-- SF_INSTANCE = (1 << 0),
-- SF_MATCH = (1 << 1),
-- SF_PRIVATE = (1 << 2),
-- SF_BLOCK_INVITES = (1 << 3),
-- SF_BLOCK_JOIN_VIA_PRESENCE = (1 << 4),
-- SF_BLOCK_NON_HOST_INVITES = (1 << 5),
-- SF_BLOCK_IN_PROGRESS_MATCHMAKING_BACKFILL = (1 << 6),
-- SF_BLOCK_IN_GAMEPLAY_MATCHMAKING_BACKFILL = (1 << 7),
-- SF_BLOCK_INVITES_TEMPORARY = (1 << 8),
-- SF_IN_GAMEPLAY = (1 << 9),
-- SF_COMPETITIVE = (1 << 10),
-- SF_MATCHMAKING_BACKFILL_IS_BLOCKED = (1 << 11)
-- };
function Global.NetworkSessionAddSessionFlags(flags)
	return _in2(fn, flags, _ri)
end
