local fn = _gn(0x36DD3FE58B5E5212)
function Global.AddExplosionWithUserVfx(x, y, z, explosionType, explosionFx, damageScale, isAudible, isInvisible, cameraShake)
	return _in2(fn, x, y, z, explosionType, _ch(explosionFx), damageScale, isAudible, isInvisible, cameraShake)
end
