local fn = _gn(0x6B9BBD38AB0796DF)
function Global.AttachEntityToEntity(entity1, entity2, boneIndex, x, y, z, xRot, yRot, zRot, p9, isRel, ignoreUpVec, allowRotation, unk, p14)
	return _in2(fn, entity1, entity2, boneIndex, x, y, z, xRot, yRot, zRot, p9, isRel, ignoreUpVec, allowRotation, unk, p14)
end
