local fn = _gn(0x97465886D35210E9)
function Global.TaskGoToEntityWhileAimingAtEntity(ped, entityToWalkTo, entityToAimAt, speed, shootatEntity, p5, p6, p7, p8, firingPattern)
	return _in2(fn, ped, entityToWalkTo, entityToAimAt, speed, shootatEntity, p5, p6, p7, p8, _ch(firingPattern))
end
