local fn = _gn(0x3CDC1E622CCE0356)
--- Overrides the vehicle's horn hash.
-- When changing this hash on a vehicle, [`_GET_VEHICLE_HORN_HASH`](#\_0xACB5DCCA1EC76840) will **not** return the 'overwritten' hash. It will still always return the default horn hash (same as [`GET_VEHICLE_DEFAULT_HORN`](#\_0x02165D55000219AC)).
-- List of possible hashes (found in decompiled scripts):
-- |        signed |     unsigned |      hex     |
-- |--------------:|-------------:|:------------:|
-- |  `1604822495` | `1604822495` | `0x5FA7A5DF` |
-- | `-1262465009` | `3032502287` | `0xB4C0500F` |
-- |  `-889553789` | `3405413507` | `0xCAFA7C83` |
-- | `-1557943086` | `2737024210` | `0xA323ACD2` |
-- | `-1318696617` | `2976270679` | `0xB1664957` |
-- |    `-7740003` | `4287227293` | `0xFF89E59D` |
-- | `-1815146967` | `2479820329` | `0x93CF0E29` |
-- |  `-339919356` | `3955047940` | `0xEBBD3E04` |
-- @param vehicle The vehicle you want to change the horn on.
-- @param override Must be set to true. If set to false, the default horn hash will be restored.
-- @param hornHash A horn hash.
function Global.OverrideVehHorn(vehicle, override, hornHash)
	return _in2(fn, vehicle, override, hornHash)
end
