local fn = _gn(0xE7FFAE5EBF23D890)
--- Draws a 2D sprite on the screen.
-- Parameters:
-- textureDict - Name of texture dictionary to load texture from (e.g. "CommonMenu", "MPWeaponsCommon", etc.)
-- textureName - Name of texture to load from texture dictionary (e.g. "last_team_standing_icon", "tennis_icon", etc.)
-- screenX/Y - Screen offset (0.5 = center)
-- scaleX/Y - Texture scaling. Negative values can be used to flip the texture on that axis. (0.5 = half)
-- heading - Texture rotation in degrees (default = 0.0) positive is clockwise, measured in degrees
-- red,green,blue - Sprite color (default = 255/255/255)
-- alpha - opacity level
-- ```
-- ```
-- NativeDB Added Parameter 12: BOOL p11
function Global.DrawSprite(textureDict, textureName, screenX, screenY, width, height, heading, red, green, blue, alpha)
	return _in2(fn, _ts(textureDict), _ts(textureName), screenX, screenY, width, height, heading, red, green, blue, alpha)
end
