local fn = _gn(0xd2c15d7)
--- An alternative to [GET_NUMBER_OF_PED_TEXTURE_VARIATIONS](#\_0x8F7156A3142A6BAD) that uses local collection indexing instead of the global one.
-- @param ped The target ped
-- @param componentId One of the components from [SET_PED_COMPONENT_VARIATION](#\_0x262B14F48D29DE80)
-- @param collection Name of the collection. Empty string for the base game collection. See [GET_PED_COLLECTION_NAME](#\_0xFED5D83A) in order to list all available collections.
-- @param drawableId Local drawable Id inside the given collection. Refer to [GET_NUMBER_OF_PED_COLLECTION_DRAWABLE_VARIATIONS](#\_0x310D0271).
-- @return Number of texture variations available for the given drawable component. Returns 0 if ped or collection does not exist or index is out of bounds.
function Global.GetNumberOfPedCollectionTextureVariations(ped, componentId, collection, drawableId)
	return _in2(fn, ped, componentId, _ts(collection), drawableId, _ri)
end
