local fn = _gn(0x0AD9E8F87FF7C16F)
--- This native sets whether a specific vehicle influences the player's wanted level when it is involved in an incident that typically triggers a wanted response, such as being marked as a "victim" vehicle.
-- This is particularly useful when utilizing the wanted system from GTA, and you want to prevent a vehicle from affecting the wanted level when it is stolen. In the decompiled scripts this native is only used to disable the influence of the vehicle on the wanted level.
-- @param vehicle The specific vehicle to be set for influencing the wanted level.
-- @param influenceWantedLevel A boolean value. Set to `true` to make the vehicle influence the wanted level; `false` to prevent it from doing so.
function Global.SetVehicleInfluencesWantedLevel(vehicle, influenceWantedLevel)
	return _in2(fn, vehicle, influenceWantedLevel)
end
