local fn = _gn(0x845f3e5c)
--- Sets fuel consumption rate multiplier for all vehicles operated by a player. This is a way to slow down or speed up fuel consumption for all vehicles at a time. If 0 - it practically means that fuel will not be consumed. By default is set to 1.
-- When the multiplier is set to 1 a default 65 litre gas tank car with average fuel consumption can stay idle for ~16.67 hours or run with max RPM for ~2.5 hours.
-- To customize fuel consumption per vehicle / vehicle class use [`SET_HANDLING_FLOAT`](#\_0x90DD01C)/[`SET_VEHICLE_HANDLING_FLOAT`](#\_0x488C86D2) natives with `fieldName` equal to `fPetrolConsumptionRate`. By default it is set to 0.5 for all vehicles.
-- @param multiplier Global fuel consumption multiplier. If negative - 0 will be used instead.
function Global.SetFuelConsumptionRateMultiplier(multiplier)
	return _in2(fn, multiplier)
end
