local fn = _gn(0x5640BFF86B16E8DC)
--- Points the camera at the specified entity.
-- Offset works like [GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS](#\_0x1899F328B0E12848).
-- @param cam Cam (Return value of CREATE_CAM or CREATE_CAM_WITH_PARAMS).
-- @param entity Entity for the camera to point at.
-- @param offsetX X offset for the camera (left/right).
-- @param offsetY Y offset for the camera (forward/backward).
-- @param offsetZ Z offset for the camera (up/down).
-- @param p5 Always seems to be 1 (true).
function Global.PointCamAtEntity(cam, entity, offsetX, offsetY, offsetZ, p5)
	return _in2(fn, cam, entity, offsetX, offsetY, offsetZ, p5)
end
