local fn = _gn(0x234CDD44D996FD9A)
--- Examples result:
-- ![](https://i.imgur.com/skY6vAJ.png)
-- **index:**
-- ```
-- 1 = No distance shown in legend
-- 2 = Distance shown in legend
-- 7 = "Other Players" category, also shows distance in legend
-- 10 = "Property" category
-- 11 = "Owned Property" category
-- ```
-- Any other value behaves like `index = 1`, `index` wraps around after 255
-- Blips with categories `7`, `10` or `11` will all show under the specific categories listing in the map legend, regardless of sprite or name.
-- **Legend entries**
-- | index | Legend entry | Label |
-- | --- | --- | --- |
-- | 7 | Other Players | `BLIP_OTHPLYR` |
-- | 10 | Property | `BLIP_PROPCAT` |
-- | 11 | Owned Property | `BLIP_APARTCAT` |
-- @param blip The blip to change the category index of
-- @param index The category index to change to
function Global.SetBlipCategory(blip, index)
	return _in2(fn, blip, index)
end
