local fn = _gn(0x75240bcb)
--- An alternative to [SET_PED_PROP_INDEX](#\_0x93376B65A266EB5F) that uses local collection indexing instead of the global one.
-- The local / collection relative indexing is useful because the global index may get shifted after Title Update. While local index will remain the same which simplifies migration to the newer game version.
-- Collection name and local index inside the collection can be obtained from the global index using [GET_PED_COLLECTION_NAME_FROM_PROP](#\_0x8ED0C17) and [GET_PED_COLLECTION_LOCAL_INDEX_FROM_PROP](#\_0xFBDB885F) natives.
-- @param ped The target ped
-- @param anchorPoint One of the anchor points from [SET_PED_PROP_INDEX](#\_0x93376B65A266EB5F)
-- @param collection Name of the collection. Empty string for the base game collection. See [GET_PED_COLLECTION_NAME](#\_0xFED5D83A) in order to list all available collections.
-- @param propIndex Local prop index inside the given collection. Refer to [GET_NUMBER_OF_PED_COLLECTION_PROP_DRAWABLE_VARIATIONS](#\_0x3B6A13E1).
-- @param textureId The texture id of the drawable. Refer to [GET_NUMBER_OF_PED_COLLECTION_PROP_TEXTURE_VARIATIONS](#\_0x75CAF9CC).
-- @param attach Attached or not.
function Global.SetPedCollectionPropIndex(ped, anchorPoint, collection, propIndex, textureId, attach)
	return _in2(fn, ped, anchorPoint, _ts(collection), propIndex, textureId, attach)
end
