local fn = _gn(0x34E710FF01247C5A)
--- set's if the vehicle has lights or not.
-- not an on off toggle.
-- p1 = 0 ;vehicle normal lights, off then lowbeams, then highbeams
-- p1 = 1 ;vehicle doesn't have lights, always off
-- p1 = 2 ;vehicle has always on lights
-- p1 = 3 ;or even larger like 4,5,... normal lights like =1
-- note1: when using =2 on day it's lowbeam,highbeam
-- but at night it's lowbeam,lowbeam,highbeam
-- note2: when using =0 it's affected by day or night for highbeams don't exist in daytime.
function Global.SetVehicleLights(vehicle, state)
	return _in2(fn, vehicle, state)
end
